// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // import InspectorWidget = require("./InspectorWidget"); import ArrayEditWidget = require("./ArrayEditWidget"); import InspectorUtils = require("./InspectorUtils"); class AssemblyInspector extends InspectorWidget { constructor() { super(); this.subscribeToEvent(this, "WidgetEvent", (data) => this.handleWidgetEvent(data)); } handleWidgetEvent(ev: Atomic.UIWidgetEvent):boolean { return false; } inspect(asset: ToolCore.Asset) { this.asset = asset; this.importer = asset.importer; // node attr layout var rootLayout = this.rootLayout; // Assembly Section var assemblyLayout = this.createSection(rootLayout, "NETAssembly", 1); var assemblyFile = asset.importer.getResource(); var container = InspectorUtils.createContainer(); container.gravity = Atomic.UI_GRAVITY_ALL; assemblyLayout.addChild(container); var panel = new Atomic.UILayout(); panel.axis = Atomic.UI_AXIS_Y; panel.layoutSize = Atomic.UI_LAYOUT_SIZE_PREFERRED; panel.layoutPosition = Atomic.UI_LAYOUT_POSITION_LEFT_TOP; container.addChild(panel); var label = InspectorUtils.createAttrName("CSComponents:"); panel.addChild(label); for (var index in assemblyFile.classNames) { var classname = assemblyFile.classNames[index]; label = InspectorUtils.createAttrName(classname); panel.addChild(label); } } asset: ToolCore.Asset; importer:ToolCore.NETAssemblyImporter; } export = AssemblyInspector;