// // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // import EditorEvents = require("../../editor/EditorEvents"); import EditorUI = require("../EditorUI"); class PlayerOutput extends Atomic.UIWindow { output: Atomic.UIEditField; constructor() { super(); var view = EditorUI.getView(); view.addChild(this); this.text = "Player Output"; this.load("AtomicEditor/editor/ui/playeroutput.tb.txt"); this.output = this.getWidget("output"); (this.getWidget("closebutton")).onClick = () => { this.close(); }; this.subscribeToEvent(this, "WidgetEvent", (data) => this.handleWidgetEvent(data)); this.subscribeToEvent(EditorEvents.PlayerLog, (ev: EditorEvents.PlayerLogEvent) => this.handlePlayerLog(ev)); this.resizeToFitContent(); this.center(); this.setFocus(); } handlePlayerLog(ev: EditorEvents.PlayerLogEvent) { var text = this.output.text; if (text.length > 32768) this.output.text = ""; this.output.appendText(ev.message + "\n"); this.output.scrollTo(0, 0xffffff); } handleWidgetEvent(ev: Atomic.UIWidgetEvent) { } } export = PlayerOutput;