// // Copyright (c) 2008-2015 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../Precompiled.h" #include "../IO/Log.h" #include "../Atomic2D/Animation2D.h" #include "../Atomic2D/AnimationSet2D.h" #include "../Atomic2D/Sprite2D.h" #include "../DebugNew.h" namespace Atomic { Transform2D::Transform2D() : position_(Vector2::ZERO), angle_(0.0f), scale_(1.0f, 1.0f) { } Transform2D::Transform2D(const Vector2& position, float angle, const Vector2& scale) : position_(position), angle_(angle), scale_(scale) { } Transform2D::Transform2D(const Transform2D& other) : position_(other.position_), angle_(other.angle_), scale_(other.scale_) { } Transform2D& Transform2D::operator =(const Transform2D& other) { position_ = other.position_; angle_ = other.angle_; scale_ = other.scale_; return *this; } Transform2D Transform2D::operator *(const Transform2D& other) const { float x = scale_.x_ * other.position_.x_; float y = scale_.y_ * other.position_.y_; float s = Sin(angle_); float c = Cos(angle_); Vector2 position; position.x_ = (x * c) - (y * s); position.y_ = (x * s) + (y * c); position = position_ + position; float angle = angle_ + other.angle_; Vector2 scale = scale_ * other.scale_; return Transform2D(position, angle, scale); } Transform2D Transform2D::Lerp(const Transform2D& other, float t, int spin) const { Transform2D ret; ret.position_ = position_.Lerp(other.position_, t); if (spin > 0 && angle_ > other.angle_) ret.angle_ = Atomic::Lerp(angle_, other.angle_ + 360.0f, t); else if (spin < 0 && angle_ < other.angle_) ret.angle_ = Atomic::Lerp(angle_, other.angle_ - 360.0f, t); else ret.angle_ = Atomic::Lerp(angle_, other.angle_, t); ret.scale_ = scale_.Lerp(other.scale_, t); return ret; } AnimationKeyFrame2D::AnimationKeyFrame2D() : time_(0.0f), enabled_(false), parent_(-1), spin_(1), zIndex_(0), alpha_(1.0f), useHotSpot_(false) { } Animation2D::Animation2D(AnimationSet2D* animationSet) : animationSet_(animationSet), length_(0.0f), looped_(true) { } Animation2D::~Animation2D() { } void Animation2D::SetName(const String& name) { name_ = name; } void Animation2D::SetLength(float length) { length_ = Max(0.0f, length); } void Animation2D::SetLooped(bool looped) { looped_ = looped; } AnimationSet2D* Animation2D::GetAnimationSet() const { return animationSet_; } const AnimationTrack2D& Animation2D::GetTrack(unsigned index) const { if (index >= tracks_.Size()) { LOGWARNING("Index out of range"); index = 0; } return tracks_[index]; } }