// // Copyright (c) 2008-2015 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../../Container/Ptr.h" namespace Atomic { class Graphics; /// Base class for GPU resources. class ATOMIC_API GPUObject { public: /// Construct with graphics subsystem pointer. GPUObject(Graphics* graphics); /// Destruct. Remove from the graphics subsystem. virtual ~GPUObject(); /// Release default pool resources. virtual void OnDeviceLost() { } /// Recreate default pool resources. virtual void OnDeviceReset() { } /// Unconditionally release the GPU resource. virtual void Release() { } /// Clear the data lost flag. void ClearDataLost(); /// Return the graphics subsystem. Graphics* GetGraphics() const; /// Return Direct3D object. void* GetGPUObject() const { return object_; } /// Return whether data is lost due to device loss. bool IsDataLost() const { return dataLost_; } /// Return whether has pending data assigned while device was lost. bool HasPendingData() const { return dataPending_; } protected: /// Graphics subsystem. WeakPtr graphics_; /// Direct3D object. void* object_; /// Data lost flag. bool dataLost_; /// Data pending flag. bool dataPending_; }; }