// // Copyright (c) 2008-2015 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../../Precompiled.h" #include "../../Core/Context.h" #include "../../Core/Profiler.h" #include "../../Graphics/Graphics.h" #include "../../Graphics/GraphicsEvents.h" #include "../../Graphics/GraphicsImpl.h" #include "../../Graphics/Renderer.h" #include "../../Graphics/Texture3D.h" #include "../../IO/FileSystem.h" #include "../../IO/Log.h" #include "../../Resource/ResourceCache.h" #include "../../Resource/XMLFile.h" #include "../../DebugNew.h" namespace Atomic { Texture3D::Texture3D(Context* context) : Texture(context) { } Texture3D::~Texture3D() { Release(); } void Texture3D::RegisterObject(Context* context) { context->RegisterFactory(); } bool Texture3D::BeginLoad(Deserializer& source) { ResourceCache* cache = GetSubsystem(); // In headless mode, do not actually load the texture, just return success if (!graphics_) return true; // If device is lost, retry later if (graphics_->IsDeviceLost()) { LOGWARNING("Texture load while device is lost"); dataPending_ = true; return true; } String texPath, texName, texExt; SplitPath(GetName(), texPath, texName, texExt); cache->ResetDependencies(this); loadParameters_ = new XMLFile(context_); if (!loadParameters_->Load(source)) { loadParameters_.Reset(); return false; } XMLElement textureElem = loadParameters_->GetRoot(); XMLElement volumeElem = textureElem.GetChild("volume"); XMLElement colorlutElem = textureElem.GetChild("colorlut"); if (volumeElem) { String name = volumeElem.GetAttribute("name"); String volumeTexPath, volumeTexName, volumeTexExt; SplitPath(name, volumeTexPath, volumeTexName, volumeTexExt); // If path is empty, add the XML file path if (volumeTexPath.Empty()) name = texPath + name; loadImage_ = cache->GetTempResource(name); // Precalculate mip levels if async loading if (loadImage_ && GetAsyncLoadState() == ASYNC_LOADING) loadImage_->PrecalculateLevels(); cache->StoreResourceDependency(this, name); return true; } else if (colorlutElem) { String name = colorlutElem.GetAttribute("name"); String colorlutTexPath, colorlutTexName, colorlutTexExt; SplitPath(name, colorlutTexPath, colorlutTexName, colorlutTexExt); // If path is empty, add the XML file path if (colorlutTexPath.Empty()) name = texPath + name; SharedPtr file = GetSubsystem()->GetFile(name); loadImage_ = new Image(context_); if (!loadImage_->LoadColorLUT(*(file.Get()))) { loadParameters_.Reset(); loadImage_.Reset(); return false; } // Precalculate mip levels if async loading if (loadImage_ && GetAsyncLoadState() == ASYNC_LOADING) loadImage_->PrecalculateLevels(); cache->StoreResourceDependency(this, name); return true; } LOGERROR("Texture3D XML data for " + GetName() + " did not contain either volume or colorlut element"); return false; } bool Texture3D::EndLoad() { // In headless mode, do not actually load the texture, just return success if (!graphics_ || graphics_->IsDeviceLost()) return true; // If over the texture budget, see if materials can be freed to allow textures to be freed CheckTextureBudget(GetTypeStatic()); SetParameters(loadParameters_); bool success = SetData(loadImage_); loadImage_.Reset(); loadParameters_.Reset(); return success; } void Texture3D::OnDeviceLost() { if (pool_ == D3DPOOL_DEFAULT) Release(); } void Texture3D::OnDeviceReset() { if (pool_ == D3DPOOL_DEFAULT || !object_ || dataPending_) { // If has a resource file, reload through the resource cache. Otherwise just recreate. ResourceCache* cache = GetSubsystem(); if (cache->Exists(GetName())) dataLost_ = !cache->ReloadResource(this); if (!object_) { Create(); dataLost_ = true; } } dataPending_ = false; } void Texture3D::Release() { if (object_) { if (!graphics_) return; for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i) { if (graphics_->GetTexture(i) == this) graphics_->SetTexture(i, 0); } if (renderSurface_) renderSurface_->Release(); ((IDirect3DVolumeTexture9*)object_)->Release(); object_ = 0; } else { if (renderSurface_) renderSurface_->Release(); } } bool Texture3D::SetSize(int width, int height, int depth, unsigned format, TextureUsage usage) { // Delete the old rendersurface if any renderSurface_.Reset(); pool_ = D3DPOOL_MANAGED; usage_ = 0; if (usage == TEXTURE_RENDERTARGET) { renderSurface_ = new RenderSurface(this); usage_ |= D3DUSAGE_RENDERTARGET; pool_ = D3DPOOL_DEFAULT; // Clamp mode addressing by default, nearest filtering, and mipmaps disabled addressMode_[COORD_U] = ADDRESS_CLAMP; addressMode_[COORD_V] = ADDRESS_CLAMP; filterMode_ = FILTER_NEAREST; requestedLevels_ = 1; } else if (usage == TEXTURE_DYNAMIC) { usage_ |= D3DUSAGE_DYNAMIC; pool_ = D3DPOOL_DEFAULT; } if (usage == TEXTURE_RENDERTARGET) SubscribeToEvent(E_RENDERSURFACEUPDATE, HANDLER(Texture3D, HandleRenderSurfaceUpdate)); else UnsubscribeFromEvent(E_RENDERSURFACEUPDATE); width_ = width; height_ = height; depth_ = depth; format_ = format; return Create(); } bool Texture3D::SetData(unsigned level, int x, int y, int z, int width, int height, int depth, const void* data) { PROFILE(SetTextureData); if (!object_) { LOGERROR("No texture created, can not set data"); return false; } if (!data) { LOGERROR("Null source for setting data"); return false; } if (level >= levels_) { LOGERROR("Illegal mip level for setting data"); return false; } if (graphics_->IsDeviceLost()) { LOGWARNING("Texture data assignment while device is lost"); dataPending_ = true; return true; } if (IsCompressed()) { x &= ~3; y &= ~3; } int levelWidth = GetLevelWidth(level); int levelHeight = GetLevelHeight(level); int levelDepth = GetLevelDepth(level); if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || z < 0 || z + depth > levelDepth || width <= 0 || height <= 0 || depth <= 0) { LOGERROR("Illegal dimensions for setting data"); return false; } D3DLOCKED_BOX d3dLockedBox; D3DBOX d3dBox; d3dBox.Left = (UINT)x; d3dBox.Top = (UINT)y; d3dBox.Front = (UINT)z; d3dBox.Right = (UINT)(x + width); d3dBox.Bottom = (UINT)(y + height); d3dBox.Back = (UINT)(z + depth); DWORD flags = 0; if (level == 0 && x == 0 && y == 0 && z == 0 && width == levelWidth && height == levelHeight && depth == levelDepth && pool_ == D3DPOOL_DEFAULT) flags |= D3DLOCK_DISCARD; if (FAILED(((IDirect3DVolumeTexture9*)object_)->LockBox(level, &d3dLockedBox, (flags & D3DLOCK_DISCARD) ? 0 : &d3dBox, flags))) { LOGERROR("Could not lock texture"); return false; } if (IsCompressed()) { height = (height + 3) >> 2; y >>= 2; } unsigned char* src = (unsigned char*)data; unsigned rowSize = GetRowDataSize(width); // GetRowDataSize() returns CPU-side (source) data size, so need to convert for X8R8G8B8 if (format_ == D3DFMT_X8R8G8B8) rowSize = rowSize / 3 * 4; // Perform conversion from RGB / RGBA as necessary switch (format_) { default: for (int k = 0; k < levelDepth; ++k) { for (int i = 0; i < height; ++i) { unsigned char * dest = (unsigned char*)d3dLockedBox.pBits + (k * d3dLockedBox.SlicePitch) + i * d3dLockedBox.RowPitch; memcpy(dest, src, rowSize); src += rowSize; } } break; case D3DFMT_X8R8G8B8: for (int k = 0; k < levelDepth; ++k) { for (int i = 0; i < height; ++i) { unsigned char * dest = (unsigned char*)d3dLockedBox.pBits + (k * d3dLockedBox.SlicePitch) + i * d3dLockedBox.RowPitch; for (int j = 0; j < width; ++j) { *dest++ = src[2]; *dest++ = src[1]; *dest++ = src[0]; *dest++ = 255; src += 3; } } } break; case D3DFMT_A8R8G8B8: for (int k = 0; k < levelDepth; ++k) { for (int i = 0; i < height; ++i) { unsigned char * dest = (unsigned char*)d3dLockedBox.pBits + (k * d3dLockedBox.SlicePitch) + i * d3dLockedBox.RowPitch; for (int j = 0; j < width; ++j) { *dest++ = src[2]; *dest++ = src[1]; *dest++ = src[0]; *dest++ = src[3]; src += 4; } } } break; } ((IDirect3DVolumeTexture9*)object_)->UnlockBox(level); return true; } bool Texture3D::SetData(SharedPtr image, bool useAlpha) { if (!image) { LOGERROR("Null image, can not load texture"); return false; } unsigned memoryUse = sizeof(Texture3D); int quality = QUALITY_HIGH; Renderer* renderer = GetSubsystem(); if (renderer) quality = renderer->GetTextureQuality(); if (!image->IsCompressed()) { unsigned char* levelData = image->GetData(); int levelWidth = image->GetWidth(); int levelHeight = image->GetHeight(); int levelDepth = image->GetDepth(); unsigned components = image->GetComponents(); unsigned format = 0; // Discard unnecessary mip levels for (unsigned i = 0; i < mipsToSkip_[quality]; ++i) { image = image->GetNextLevel(); levelData = image->GetData(); levelWidth = image->GetWidth(); levelHeight = image->GetHeight(); levelDepth = image->GetDepth(); } switch (components) { case 1: format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat(); break; case 2: format = Graphics::GetLuminanceAlphaFormat(); break; case 3: format = Graphics::GetRGBFormat(); break; case 4: format = Graphics::GetRGBAFormat(); break; default: assert(false); // Should never reach here break; } // If image was previously compressed, reset number of requested levels to avoid error if level count is too high for new size if (IsCompressed() && requestedLevels_ > 1) requestedLevels_ = 0; SetSize(levelWidth, levelHeight, levelDepth, format); for (unsigned i = 0; i < levels_; ++i) { SetData(i, 0, 0, 0, levelWidth, levelHeight, levelDepth, levelData); memoryUse += levelWidth * levelHeight * levelDepth * components; if (i < levels_ - 1) { image = image->GetNextLevel(); levelData = image->GetData(); levelWidth = image->GetWidth(); levelHeight = image->GetHeight(); levelDepth = image->GetDepth(); } } } else { int width = image->GetWidth(); int height = image->GetHeight(); int depth = image->GetDepth(); unsigned levels = image->GetNumCompressedLevels(); unsigned format = graphics_->GetFormat(image->GetCompressedFormat()); bool needDecompress = false; if (!format) { format = Graphics::GetRGBAFormat(); needDecompress = true; } unsigned mipsToSkip = mipsToSkip_[quality]; if (mipsToSkip >= levels) mipsToSkip = levels - 1; while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4 || depth / (1 << mipsToSkip) < 4)) --mipsToSkip; width /= (1 << mipsToSkip); height /= (1 << mipsToSkip); depth /= (1 << mipsToSkip); SetNumLevels((unsigned)Max((int)(levels - mipsToSkip), 1)); SetSize(width, height, depth, format); for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i) { CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip); if (!needDecompress) { SetData(i, 0, 0, 0, level.width_, level.height_, level.depth_, level.data_); memoryUse += level.depth_ * level.rows_ * level.rowSize_; } else { unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * level.depth_ * 4]; level.Decompress(rgbaData); SetData(i, 0, 0, 0, level.width_, level.height_, level.depth_, rgbaData); memoryUse += level.width_ * level.height_ * level.depth_ * 4; delete[] rgbaData; } } } SetMemoryUse(memoryUse); return true; } bool Texture3D::GetData(unsigned level, void* dest) const { if (!object_) { LOGERROR("No texture created, can not get data"); return false; } if (!dest) { LOGERROR("Null destination for getting data"); return false; } if (level >= levels_) { LOGERROR("Illegal mip level for getting data"); return false; } if (graphics_->IsDeviceLost()) { LOGWARNING("Getting texture data while device is lost"); return false; } int levelWidth = GetLevelWidth(level); int levelHeight = GetLevelHeight(level); int levelDepth = GetLevelDepth(level); D3DLOCKED_BOX d3dLockedBox; D3DBOX d3dBox; d3dBox.Left = 0; d3dBox.Top = 0; d3dBox.Front = 0; d3dBox.Right = (UINT)levelWidth; d3dBox.Bottom = (UINT)levelHeight; d3dBox.Back = (UINT)levelDepth; if (FAILED(((IDirect3DVolumeTexture9*)object_)->LockBox(level, &d3dLockedBox, &d3dBox, D3DLOCK_READONLY))) { LOGERROR("Could not lock texture"); return false; } int height = levelHeight; if (IsCompressed()) height = (height + 3) >> 2; unsigned char* destPtr = (unsigned char*)dest; unsigned rowSize = GetRowDataSize(levelWidth); // GetRowDataSize() returns CPU-side (destination) data size, so need to convert for X8R8G8B8 if (format_ == D3DFMT_X8R8G8B8) rowSize = rowSize / 3 * 4; // Perform conversion to RGB / RGBA as necessary switch (format_) { default: for (int k = 0; k < levelDepth; ++k) { for (int i = 0; i < height; ++i) { unsigned char* src = (unsigned char*)d3dLockedBox.pBits + (k * d3dLockedBox.SlicePitch) + i * d3dLockedBox.RowPitch; memcpy(destPtr, src, rowSize); destPtr += rowSize; } } break; case D3DFMT_X8R8G8B8: for (int k = 0; k < levelDepth; ++k) { for (int i = 0; i < height; ++i) { unsigned char* src = (unsigned char*)d3dLockedBox.pBits + (k * d3dLockedBox.SlicePitch) + i * d3dLockedBox.RowPitch; for (int j = 0; j < levelWidth; ++j) { destPtr[2] = *src++; destPtr[1] = *src++; destPtr[0] = *src++; ++src; destPtr += 3; } } } break; case D3DFMT_A8R8G8B8: for (int k = 0; k < levelDepth; ++k) { for (int i = 0; i < height; ++i) { unsigned char* src = (unsigned char*)d3dLockedBox.pBits + (k * d3dLockedBox.SlicePitch) + i * d3dLockedBox.RowPitch; for (int j = 0; j < levelWidth; ++j) { destPtr[2] = *src++; destPtr[1] = *src++; destPtr[0] = *src++; destPtr[3] = *src++; destPtr += 4; } } } break; } ((IDirect3DVolumeTexture9*)object_)->UnlockBox(level); return true; } bool Texture3D::Create() { Release(); if (!graphics_ || !width_ || !height_) return false; if (graphics_->IsDeviceLost()) { LOGWARNING("Texture creation while device is lost"); return true; } IDirect3DDevice9* device = graphics_->GetImpl()->GetDevice(); if (!device || FAILED(graphics_->GetImpl()->GetDevice()->CreateVolumeTexture( (UINT)width_, (UINT)height_, (UINT)depth_, requestedLevels_, usage_, (D3DFORMAT)format_, (D3DPOOL)pool_, (IDirect3DVolumeTexture9**)&object_, 0))) { LOGERROR("Could not create texture"); return false; } levels_ = ((IDirect3DVolumeTexture9*)object_)->GetLevelCount(); return true; } void Texture3D::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData) { if (renderSurface_ && renderSurface_->GetUpdateMode() == SURFACE_UPDATEALWAYS) renderSurface_->QueueUpdate(); } }