#include "../Core/Object.h" namespace Atomic { EVENT(E_PREFABSAVE, PrefabSave) { PARAM(P_PREFABCOMPONENT, PrefabComponent); // PrefabComponent Pointer } /// Instead of using resource reload system which can be delayed due to file watchers, we explicitly send prefab changes EVENT(E_PREFABCHANGED, PrefabChanged) { PARAM(P_GUID, GUID); // String } }