#include "../Core/Context.h" #include "ScriptComponentFile.h" #include "ScriptComponent.h" namespace Atomic { ScriptComponent::ScriptComponent(Context* context) : Component(context) { } void ScriptComponent::RegisterObject(Context* context) { ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT); ATTRIBUTE("FieldValues", VariantMap, fieldValues_, Variant::emptyVariantMap, AM_FILE); } ScriptComponent::~ScriptComponent() { } }