// // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include #include "EditorComponent.h" namespace Atomic { class Node; class Zone; class Camera; class Viewport; class Texture2D; class RenderSurface; class RenderPath; class Image; } using namespace Atomic; namespace AtomicEditor { class CubemapGenerator : public EditorComponent { OBJECT(CubemapGenerator); public: /// Construct. CubemapGenerator(Context* context); /// Destruct. virtual ~CubemapGenerator(); /// Register object factory. static void RegisterObject(Context* context); bool Render(); int GetImageSize() const { return imageSize_; } void SetImageSize(int size) { imageSize_ = size; } protected: private: void HandleBeginFrame(StringHash eventType, VariantMap& eventData); void HandleEndFrame(StringHash eventType, VariantMap& eventData); bool InitRender(); bool InitPaths(); void EndRender(); void SaveCubemapXML(); SharedPtr GetImage(Texture2D* tex2d); CubeMapFace GetFaceForCycle(int cycle); String GetFaceName(CubeMapFace face); Quaternion RotationOf(CubeMapFace face); SharedPtr cameraNode_; SharedPtr camera_; SharedPtr viewport_; SharedPtr renderImage_; SharedPtr renderSurface_; int updateCycle_; int imageSize_; String namePrefix_; String outputPathAbsolute_; String resourcePath_; WeakPtr sceneEditor_; }; }