// Portions Copyright (c) 2008-2015 the Urho3D project. // // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include #include using namespace Atomic; namespace Atomic { class Scene; class Node; class Camera; class DebugRenderer; class Octree; } namespace AtomicEditor { class SceneEditor3D; class SceneView3D: public UISceneView { OBJECT(SceneView3D); public: SceneView3D(Context* context, SceneEditor3D* sceneEditor); virtual ~SceneView3D(); Ray GetCameraRay(); bool OnEvent(const TBWidgetEvent &ev); void SetPitch(float pitch) { pitch_ = pitch; } void SetYaw(float yaw) { yaw_ = yaw; } void FrameSelection(); void Enable(); void Disable(); bool IsEnabled() { return enabled_; } DebugRenderer* GetDebugRenderer() { return debugRenderer_; } SceneEditor3D* GetSceneEditor3D() { return sceneEditor_; } private: bool MouseInView(); bool GetOrbitting(); bool GetZooming(); bool GetChangingCameraSpeed(); void ToggleGrid(); void HandleMouseMove(StringHash eventType, VariantMap& eventData); void UpdateDragNode(int mouseX, int mouseY); void HandleDragEnded(StringHash eventType, VariantMap& eventData); void HandleDragExitWidget(StringHash eventType, VariantMap& eventData); void HandleDragEnterWidget(StringHash eventType, VariantMap& eventData); void HandleUpdate(StringHash eventType, VariantMap& eventData); void HandlePostRenderUpdate(StringHash eventType, VariantMap& eventData); void HandleUIWidgetFocusEscaped(StringHash eventType, VariantMap& eventData); void HandleUIUnhandledShortcut(StringHash eventType, VariantMap& eventData); void MoveCamera(float timeStep); void CheckCameraSpeedBounds(); void SnapCameraToView(int snapView); void SelectView(); // stores the last known position of the perspective camera void SavePerspectiveCameraPosition(); WeakPtr sceneEditor_; float yaw_; float pitch_; Vector3 perspectCamPosition_; float perspectiveYaw_; float perspectivePitch_; bool mouseLeftDown_; bool mouseMoved_; bool enabled_; bool gridEnabled_; // Checks whether your switching from an orthographic view bool fromOrthographic_; bool cameraMove_; float cameraMoveTime_; float cameraMoveSpeed_; Vector3 cameraMoveStart_; Vector3 cameraMoveTarget_; SharedPtr camera_; SharedPtr debugRenderer_; SharedPtr octree_; BoundingBox framedBBox_; SharedPtr preloadResourceScene_; String dragAssetGUID_; SharedPtr dragNode_; }; }