// // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include #include #include #include #include #include #include #include using namespace Atomic; namespace ToolCore { class JSONSceneImporter; class JSONNode; class JSONTransform; class JSONMeshRenderer; class JSONSkinnedMeshRenderer; class JSONAnimation; class JSONTerrain; class JSONBoxCollider; class JSONMeshCollider; class JSONRigidBody; class JSONLight; class JSONTimeOfDay; class JSONSceneProcess : public Object { OBJECT(JSONSceneProcess); public: JSONSceneProcess(Context* context, JSONSceneImporter* importer) : Object(context) { importer_ = importer; } bool Process(const String& resourcePath); bool Write(); private: String resourcePath_; HashMap > materials_; HashMap > models_; SharedPtr scene_ ; List > hierarchy_; bool WriteMaterials(); bool WriteModels(); bool WriteHierarchy(Scene *scene); bool ProcessTextures(); bool ProcessLightmaps(); bool ProcessMaterials(); bool ProcessModels(); bool ProcessComponent(Node* node, const JSONTransform* jtransform ); bool ProcessComponent(Node* node, const JSONMeshRenderer* jmeshrenderer ); bool ProcessComponent(Node* node, const JSONSkinnedMeshRenderer* jmeshrenderer ); bool ProcessComponent(Node* node, const JSONAnimation* janim ); bool ProcessComponent(Node* node, const JSONTerrain* jterrain ); bool ProcessComponent(Node* node, const JSONBoxCollider* jbox ); bool ProcessComponent(Node* node, const JSONMeshCollider* jmesh ); bool ProcessComponent(Node* node, const JSONLight* jlight ); bool ProcessComponent(Node* node, const JSONRigidBody* jbody ); bool ProcessComponent(Node* node, const JSONTimeOfDay* jtime ); Node* ProcessNode(const JSONNode* jnode, Node *parent); bool ProcessHierarchy(Scene *scene); SharedPtr importer_; }; }