// // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include #include #include #include "../ToolSystem.h" #include "../Project/Project.h" #include "../Build/BuildEvents.h" #include "../Build/BuildSystem.h" #include "../Build/AssetBuildConfig.h" #include "BuildCmd.h" #include namespace ToolCore { BuildCmd::BuildCmd(Context* context) : Command(context) { } BuildCmd::~BuildCmd() { } bool BuildCmd::Parse(const Vector& arguments, unsigned startIndex, String& errorMsg) { String argument = arguments[startIndex].ToLower(); String value = startIndex + 1 < arguments.Size() ? arguments[startIndex + 1] : String::EMPTY; String tag = startIndex + 2 < arguments.Size() ? arguments[startIndex + 2] : String::EMPTY; if (argument != "build") { errorMsg = "Unable to parse build command"; return false; } if (!value.Length()) { errorMsg = "Unable to parse build platform"; return false; } buildPlatform_ = value.ToLower(); assetsBuildTag_ = tag.ToLower(); return true; } void BuildCmd::HandleBuildComplete(StringHash eventType, VariantMap& eventData) { if (!eventData[BuildComplete::P_SUCCESS].GetBool()) { Error("Build Failed"); } else Finished(); } void BuildCmd::Run() { LOGINFOF("Building project for: %s", buildPlatform_.CString()); ToolSystem* tsystem = GetSubsystem(); Project* project = tsystem->GetProject(); Platform* platform = NULL; platform = tsystem->GetPlatformByName(buildPlatform_); if (!platform) { Error(ToString("Unknown build platform: %s", buildPlatform_.CString())); return; } if (!project->ContainsPlatform(platform->GetPlatformID())) { Error(ToString("Project does not contain platform: %s", buildPlatform_.CString())); return; } // create the build BuildBase* buildBase = platform->NewBuild(project); if (!assetsBuildTag_.Empty()) { buildBase->SetAssetBuildTag(assetsBuildTag_); } // add it to the build system BuildSystem* buildSystem = GetSubsystem(); buildSystem->QueueBuild(buildBase); SubscribeToEvent(E_BUILDCOMPLETE, HANDLER(BuildCmd, HandleBuildComplete)); // TODO: parallel/serial builds buildSystem->StartNextBuild(); } }