// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../Precompiled.h" #include "../IO/BufferQueue.h" #include "../DebugNew.h" // This BufferQueue implementation is based on the BufferedSoundStream. // // It is a Deserializer and a Serializer. However, it should only be written // to in large chunks because some writes cause allocation. Reads should // perform well reguardless of the read chunk sizes. namespace Atomic { BufferQueue::BufferQueue(Context* context) : Object(context), position_(0) { } BufferQueue::~BufferQueue() { } unsigned BufferQueue::Read(void* dest_, unsigned numBytes) { char* dest((char*)dest_); MutexLock lock(bufferMutex_); unsigned outBytes = 0; while (numBytes && buffers_.Size()) { // Copy as much from the front buffer as possible, then discard it and move to the next List, unsigned> >::Iterator front = buffers_.Begin(); unsigned copySize = front->second_ - position_; if (copySize > numBytes) copySize = numBytes; memcpy(dest, front->first_.Get() + position_, copySize); position_ += copySize; if (position_ >= front->second_) { buffers_.PopFront(); position_ = 0; } dest += copySize; outBytes += copySize; numBytes -= copySize; } size_ -= outBytes; return outBytes; } unsigned BufferQueue::Write(const void* data, unsigned numBytes) { if (data && numBytes) { MutexLock lock(bufferMutex_); SharedArrayPtr newBuffer(new signed char[numBytes]); memcpy(newBuffer.Get(), data, numBytes); buffers_.Push(MakePair(newBuffer, numBytes)); size_ += numBytes; return numBytes; } return 0; } void BufferQueue::Write(SharedArrayPtr data, unsigned numBytes) { if (data && numBytes) { MutexLock lock(bufferMutex_); buffers_.Push(MakePair(data, numBytes)); size_ += numBytes; } } void BufferQueue::Write(SharedArrayPtr data, unsigned numBytes) { if (data && numBytes) { MutexLock lock(bufferMutex_); buffers_.Push(MakePair(ReinterpretCast(data), numBytes)); size_ += numBytes; } } void BufferQueue::Clear() { MutexLock lock(bufferMutex_); buffers_.Clear(); position_ = 0; size_ = 0; } }