// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../Precompiled.h" #include "../IO/Log.h" #if defined(ATOMIC_PHYSICS) || defined(ATOMIC_ATOMIC2D) #include "../Physics/PhysicsEvents.h" #endif #include "../Scene/LogicComponent.h" #include "../Scene/Scene.h" #include "../Scene/SceneEvents.h" namespace Atomic { LogicComponent::LogicComponent(Context* context) : Component(context), updateEventMask_(USE_UPDATE | USE_POSTUPDATE | USE_FIXEDUPDATE | USE_FIXEDPOSTUPDATE), currentEventMask_(0), delayedStartCalled_(false) { } LogicComponent::~LogicComponent() { } void LogicComponent::OnSetEnabled() { UpdateEventSubscription(); } void LogicComponent::Update(float timeStep) { } void LogicComponent::PostUpdate(float timeStep) { } void LogicComponent::FixedUpdate(float timeStep) { } void LogicComponent::FixedPostUpdate(float timeStep) { } void LogicComponent::SetUpdateEventMask(unsigned char mask) { if (updateEventMask_ != mask) { updateEventMask_ = mask; UpdateEventSubscription(); } } void LogicComponent::OnNodeSet(Node* node) { if (node) { // Execute the user-defined start function Start(); } else { // We are being detached from a node: execute user-defined stop function and prepare for destruction Stop(); } } void LogicComponent::OnSceneSet(Scene* scene) { if (scene) UpdateEventSubscription(); else { UnsubscribeFromEvent(E_SCENEUPDATE); UnsubscribeFromEvent(E_SCENEPOSTUPDATE); #if defined(ATOMIC_PHYSICS) || defined(ATOMIC_ATOMIC2D) UnsubscribeFromEvent(E_PHYSICSPRESTEP); UnsubscribeFromEvent(E_PHYSICSPOSTSTEP); #endif currentEventMask_ = 0; } } void LogicComponent::UpdateEventSubscription() { Scene* scene = GetScene(); if (!scene) return; bool enabled = IsEnabledEffective(); bool needUpdate = enabled && ((updateEventMask_ & USE_UPDATE) || !delayedStartCalled_); if (needUpdate && !(currentEventMask_ & USE_UPDATE)) { SubscribeToEvent(scene, E_SCENEUPDATE, ATOMIC_HANDLER(LogicComponent, HandleSceneUpdate)); currentEventMask_ |= USE_UPDATE; } else if (!needUpdate && (currentEventMask_ & USE_UPDATE)) { UnsubscribeFromEvent(scene, E_SCENEUPDATE); currentEventMask_ &= ~USE_UPDATE; } bool needPostUpdate = enabled && (updateEventMask_ & USE_POSTUPDATE); if (needPostUpdate && !(currentEventMask_ & USE_POSTUPDATE)) { SubscribeToEvent(scene, E_SCENEPOSTUPDATE, ATOMIC_HANDLER(LogicComponent, HandleScenePostUpdate)); currentEventMask_ |= USE_POSTUPDATE; } else if (!needPostUpdate && (currentEventMask_ & USE_POSTUPDATE)) { UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE); currentEventMask_ &= ~USE_POSTUPDATE; } #if defined(ATOMIC_PHYSICS) || defined(ATOMIC_ATOMIC2D) Component* world = GetFixedUpdateSource(); if (!world) return; bool needFixedUpdate = enabled && (updateEventMask_ & USE_FIXEDUPDATE); if (needFixedUpdate && !(currentEventMask_ & USE_FIXEDUPDATE)) { SubscribeToEvent(world, E_PHYSICSPRESTEP, ATOMIC_HANDLER(LogicComponent, HandlePhysicsPreStep)); currentEventMask_ |= USE_FIXEDUPDATE; } else if (!needFixedUpdate && (currentEventMask_ & USE_FIXEDUPDATE)) { UnsubscribeFromEvent(world, E_PHYSICSPRESTEP); currentEventMask_ &= ~USE_FIXEDUPDATE; } bool needFixedPostUpdate = enabled && (updateEventMask_ & USE_FIXEDPOSTUPDATE); if (needFixedPostUpdate && !(currentEventMask_ & USE_FIXEDPOSTUPDATE)) { SubscribeToEvent(world, E_PHYSICSPOSTSTEP, ATOMIC_HANDLER(LogicComponent, HandlePhysicsPostStep)); currentEventMask_ |= USE_FIXEDPOSTUPDATE; } else if (!needFixedPostUpdate && (currentEventMask_ & USE_FIXEDPOSTUPDATE)) { UnsubscribeFromEvent(world, E_PHYSICSPOSTSTEP); currentEventMask_ &= ~USE_FIXEDPOSTUPDATE; } #endif } void LogicComponent::HandleSceneUpdate(StringHash eventType, VariantMap& eventData) { using namespace SceneUpdate; // Execute user-defined delayed start function before first update if (!delayedStartCalled_) { DelayedStart(); delayedStartCalled_ = true; // If did not need actual update events, unsubscribe now if (!(updateEventMask_ & USE_UPDATE)) { UnsubscribeFromEvent(GetScene(), E_SCENEUPDATE); currentEventMask_ &= ~USE_UPDATE; return; } } // Then execute user-defined update function Update(eventData[P_TIMESTEP].GetFloat()); } void LogicComponent::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData) { using namespace ScenePostUpdate; // Execute user-defined post-update function PostUpdate(eventData[P_TIMESTEP].GetFloat()); } #if defined(ATOMIC_PHYSICS) || defined(ATOMIC_ATOMIC2D) void LogicComponent::HandlePhysicsPreStep(StringHash eventType, VariantMap& eventData) { using namespace PhysicsPreStep; // Execute user-defined delayed start function before first fixed update if not called yet if (!delayedStartCalled_) { DelayedStart(); delayedStartCalled_ = true; } // Execute user-defined fixed update function FixedUpdate(eventData[P_TIMESTEP].GetFloat()); } void LogicComponent::HandlePhysicsPostStep(StringHash eventType, VariantMap& eventData) { using namespace PhysicsPostStep; // Execute user-defined fixed post-update function FixedPostUpdate(eventData[P_TIMESTEP].GetFloat()); } #endif }