// // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include #include #include #include #include #include "../ToolSystem.h" #include "../ToolEnvironment.h" #include "../Project/Project.h" #include "../Project/ProjectSettings.h" #include "../Assets/AssetDatabase.h" #include "BuildLinux.h" #include "BuildSystem.h" #include "BuildEvents.h" namespace ToolCore { BuildLinux::BuildLinux(Context * context, Project *project) : BuildBase(context, project, PLATFORMID_LINUX) { } BuildLinux::~BuildLinux() { } void BuildLinux::Initialize() { ToolSystem* tsystem = GetSubsystem(); Project* project = tsystem->GetProject(); Vector defaultResourcePaths; GetDefaultResourcePaths(defaultResourcePaths); for (unsigned i = 0; i < defaultResourcePaths.Size(); i++) { AddResourceDir(defaultResourcePaths[i]); } BuildDefaultResourceEntries(); // Include the project resources and cache separately AddProjectResourceDir(project->GetResourcePath()); AssetDatabase* db = GetSubsystem(); String cachePath = db->GetCachePath(); AddProjectResourceDir(cachePath); BuildProjectResourceEntries(); } bool BuildLinux::CheckIncludeResourceFile(const String& resourceDir, const String& fileName) { // #623 BEGIN TODO: Skip files that have a converted version in the cache AssetDatabase* db = GetSubsystem(); String cachePath = db->GetCachePath(); if (resourceDir != cachePath) { String ext = GetExtension(fileName); if (ext == ".jpg" || ext == ".png" || ext == ".tga") { FileSystem* fileSystem = GetSubsystem(); String compressedPath = cachePath + "DDS/" + fileName + ".dds"; if (fileSystem->FileExists(compressedPath)) return false; } } // #623 END TODO return BuildBase::CheckIncludeResourceFile(resourceDir, fileName); } void BuildLinux::BuildNative(const String& buildPath) { BuildLog("Building Linux Application"); ToolEnvironment* tenv = GetSubsystem(); String playerBinary = tenv->GetPlayerBinary(); if (!BuildCopyFile(playerBinary, buildPath_ + "/AtomicPlayer")) return; // to perpetuate the execute bits on the executable String copiedFile = buildPath_ + "/AtomicPlayer"; Poco::File deploy(copiedFile.CString()); if (deploy.exists()) deploy.setExecutable(true); } void BuildLinux::Build(const String& buildPath) { BuildSystem* buildSystem = GetSubsystem(); FileSystem* fileSystem = GetSubsystem(); ToolEnvironment* tenv = GetSubsystem(); ToolSystem* tsystem = GetSubsystem(); Project* project = tsystem->GetProject(); buildPath_ = AddTrailingSlash(buildPath); if (!resourcesOnly_) buildPath_ += GetBuildSubfolder(); BuildLog("Starting Linux Deployment"); Initialize(); if (!resourcesOnly_ && !BuildClean(buildPath_)) return; String rootSourceDir = tenv->GetRootSourceDir(); if (!BuildCreateDirectory(buildPath_)) return; if (!resourcesOnly_ && !BuildCreateDirectory(buildPath_ + "/AtomicPlayer_Resources")) return; String resourcePackagePath = buildPath_ + "/AtomicPlayer_Resources/AtomicResources" + PAK_EXTENSION; if (resourcesOnly_) { resourcePackagePath = buildPath_ + "/AtomicResources" + PAK_EXTENSION; } GenerateResourcePackage(resourcePackagePath); if (buildFailed_) return; if (resourcesOnly_) return; if (!BuildCreateDirectory(buildPath_ + "/Settings")) return; String engineJSON(GetSettingsDirectory() + "/Engine.json"); if (fileSystem->FileExists(engineJSON)) { if (!BuildCopyFile(engineJSON, buildPath_ + "/Settings/Engine.json")) return; } // TODO: only builds non-managed projects BuildNative(buildPath); BuildLog("Linux Deployment Complete"); buildSystem->BuildComplete(PLATFORMID_LINUX, buildPath_); } }