// // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include #include #include #include "../ToolSystem.h" #include "../Project/Project.h" #include "../Import/JSONSceneImporter.h" #include "../Import/JSONSceneProcess.h" #include "../Import/OpenAssetImporter.h" #include "ImportCmd.h" #include namespace ToolCore { ImportCmd::ImportCmd(Context* context) : Command(context) { } ImportCmd::~ImportCmd() { } bool ImportCmd::ParseInternal(const Vector& arguments, unsigned startIndex, String& errorMsg) { String argument = arguments[startIndex].ToLower(); String value = startIndex + 1 < arguments.Size() ? arguments[startIndex + 1] : String::EMPTY; if (argument != "import") { errorMsg = "Unable to parse import command"; return false; } if (!value.Length()) { errorMsg = "Unable to parse source JSON filename"; return false; } assetFilename_ = value; return true; } void ImportCmd::Run() { ToolSystem* tsystem = GetSubsystem(); Project* project = tsystem->GetProject(); String resourcePath = project->GetResourcePath(); String ext = GetExtension(assetFilename_); if (ext == ".json") { Poco::File file(assetFilename_.CString()); if (!file.exists()) { Error(ToString("JSON source scene does not exist: %s", assetFilename_.CString())); return; } ATOMIC_LOGRAWF("Importing JSON: %s", assetFilename_.CString()); SharedPtr jimporter; jimporter = new JSONSceneImporter(context_); jimporter->Import(assetFilename_); SharedPtr sceneProcess; sceneProcess = new JSONSceneProcess(context_, jimporter); sceneProcess->Process(resourcePath); sceneProcess->Write(); } else { SharedPtr importer(new OpenAssetImporter(context_)); if (importer->Load(assetFilename_)) { importer->ExportModel("/Users/josh/Desktop/ExportedModel.mdl"); } } Finished(); } }