// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // import EditorUI = require("ui/EditorUI"); import UIEvents = require("ui/UIEvents"); import PlayMode = require("ui/playmode/PlayMode"); import EditorLicense = require("./EditorLicense"); import EditorEvents = require("./EditorEvents"); import Preferences = require("./Preferences"); class Editor extends Atomic.ScriptObject { project: ToolCore.Project; editorLicense: EditorLicense; playMode: PlayMode; static instance: Editor; projectCloseRequested: boolean; exitRequested: boolean; constructor() { super(); // limit the framerate to limit CPU usage Atomic.getEngine().maxFps = 60; Atomic.getEngine().autoExit = false; Editor.instance = this; this.initUI(); this.editorLicense = new EditorLicense(); Preferences.getInstance().read(); EditorUI.initialize(); this.playMode = new PlayMode(); Atomic.getResourceCache().autoReloadResources = true; this.subscribeToEvent(EditorEvents.LoadProject, (data) => this.handleEditorLoadProject(data)); this.subscribeToEvent(EditorEvents.CloseProject, (data) => this.handleEditorCloseProject(data)); this.subscribeToEvent("ProjectUnloaded", (data) => { Atomic.graphics.windowTitle = "AtomicEditor"; this.handleProjectUnloaded(data) }); this.subscribeToEvent("ExitRequested", (data) => this.handleExitRequested(data)); this.subscribeToEvent("ProjectLoaded", (data) => { Atomic.graphics.windowTitle = "AtomicEditor - " + data.projectPath; Preferences.getInstance().registerRecentProject(data.projectPath); }); this.subscribeToEvent("EditorResourceCloseCanceled", (data) => { //if user canceled closing the resource, then user has changes that he doesn't want to lose //so cancel exit/project close request and unsubscribe from event to avoid closing all the editors again this.exitRequested = false; this.projectCloseRequested = false; this.unsubscribeFromEvent(EditorEvents.EditorResourceClose); }); this.parseArguments(); } initUI() { var ui = Atomic.ui; ui.loadSkin("AtomicEditor/resources/default_skin/skin.tb.txt", "AtomicEditor/editor/skin/skin.tb.txt"); ui.addFont("AtomicEditor/resources/vera.ttf", "Vera"); ui.addFont("AtomicEditor/resources/MesloLGS-Regular.ttf", "Monaco"); ui.setDefaultFont("Vera", 12); } handleEditorLoadProject(event: EditorEvents.LoadProjectEvent): boolean { var system = ToolCore.getToolSystem(); if (system.project) { this.sendEvent(UIEvents.MessageModalEvent, { type: "error", title: "Project already loaded", message: "Project already loaded" }); return false; } return system.loadProject(event.path); } closeAllResourceEditors() { var editor = EditorUI.getCurrentResourceEditor(); if (!editor) { if (this.exitRequested) { this.exit(); } else if (this.projectCloseRequested) { this.closeProject(); } return; } //wait when we close resource editor to check another resource editor for unsaved changes and close it this.subscribeToEvent(EditorEvents.EditorResourceClose, (data) => { this.closeAllResourceEditors(); }); editor.requestClose(); } handleEditorCloseProject(event) { this.projectCloseRequested = true; this.closeAllResourceEditors(); } closeProject() { var system = ToolCore.getToolSystem(); if (system.project) { system.closeProject(); } } handleProjectUnloaded(event) { this.sendEvent(EditorEvents.ActiveSceneEditorChange, { sceneEditor: null }); } parseArguments() { var args = Atomic.getArguments(); var idx = 0; while (idx < args.length) { if (args[idx] == "--project") { this.sendEvent(EditorEvents.LoadProject, { path: args[idx + 1] }); } idx++; } } // event handling handleExitRequested(data) { this.exitRequested = true; this.closeAllResourceEditors(); } exit() { Preferences.getInstance().write(); EditorUI.shutdown(); Atomic.getEngine().exit(); } } export = Editor;