// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // export const ModalError = "ModalError"; export interface ModalErrorEvent { title: string; message: string; } export const PlayerStarted = "EditorPlayerStarted"; export const PlayerLog = "EditorPlayerLog"; export interface PlayerLogEvent { message: string; level: number; } export const ActiveSceneEditorChange = "EditorActiveSceneEditorChange"; export interface ActiveSceneEditorChangeEvent { sceneEditor: Editor.SceneEditor3D; } export const SceneClosed = "EditorSceneClosed"; export interface SceneClosedEvent { scene: Atomic.Scene; } export const ContentFolderChanged = "ContentFolderChanged"; export interface ContentFolderChangedEvent { path: string; } export const CloseProject = "EditorCloseProject"; export const LoadProject = "EditorLoadProject"; export interface LoadProjectEvent { // The full path to the .atomic file path: string; } export const SaveAllResources = "EditorSaveAllResources"; export const SaveResource = "EditorSaveResource"; export interface SaveResourceEvent { // The full path to the resource to save // empty or undefined for current path: string; } export const EditorResourceClose = "EditorResourceClose"; export interface EditorCloseResourceEvent { editor:Editor.ResourceEditor; navigateToAvailableResource:boolean; } export const EditResource = "EditorEditResource"; export interface EditResourceEvent { // The full path to the resource to edit path: string; } export const SceneEditStateChange = "SceneEditStateChange"; export interface SceneEditStateChangeEvent { serializable: Atomic.Serializable; }