// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // class BuildComplete extends Atomic.UIWindow { constructor(parent: Atomic.UIWidget, ev: ToolCore.BuildCompleteEvent) { super(); parent.addChild(this); this.buildFolder = ev.buildFolder; this.text = ev.success ? "Build Complete" : "Build Failed"; this.load("AtomicEditor/editor/ui/buildcomplete.tb.txt"); this.resizeToFitContent(); this.center(); var reveal = this.getWidget("reveal"); if (!ev.success) reveal.setState(Atomic.UI_WIDGET_STATE_DISABLED, true); this.subscribeToEvent(this, "WidgetEvent", (data) => this.handleWidgetEvent(data)); } handleWidgetEvent(ev: Atomic.UIWidgetEvent): boolean { if (ev.type == Atomic.UI_EVENT_TYPE_CLICK) { if (ev.target.id == "reveal") { console.log("REVEAL!"); var utils = new Editor.FileUtils(); utils.revealInFinder(this.buildFolder); } if (ev.target.id == "ok") { // passed up to build output window for now // which closes both return false; } } return false; } buildFolder: string; } export = BuildComplete;