// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // import EditorUI = require("../../EditorUI"); import ModalWindow = require("../ModalWindow"); import BuildComplete = require("./BuildComplete"); class BuildOutput extends ModalWindow { constructor(buildBase: ToolCore.BuildBase) { super(); this.buildBase = buildBase; this.init("Build Output", "AtomicEditor/editor/ui/programoutput.tb.txt"); this.outputField = this.getWidget("output"); this.resizeToFitContent(); this.center(); this.subscribeToEvent(buildBase, "BuildOutput", (ev: ToolCore.BuildOutputEvent) => { this.textOutput += ev.text; this.outputField.text = this.textOutput; this.outputField.scrollTo(0, 0xffffff); }); this.subscribeToEvent("BuildComplete", (ev: ToolCore.BuildCompleteEvent) => { new BuildComplete(this, ev); }); } handleWidgetEvent(ev: Atomic.UIWidgetEvent): boolean { if (ev.type == Atomic.UI_EVENT_TYPE_CLICK) { if (ev.target.id == "cancel") { this.hide(); return true; } if (ev.target.id == "ok") { this.hide(); return true; } } return false; } textOutput: string; buildBase: ToolCore.BuildBase; outputField: Atomic.UIEditField; } export = BuildOutput;