// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // #pragma once #include namespace AtomicEditor { /// Variable timestep scene update. EVENT(E_GIZMOEDITMODECHANGED, GizmoEditModeChanged) { PARAM(P_MODE, Mode); // int } EVENT(E_GIZMOAXISMODECHANGED, GizmoAxisModeChanged) { PARAM(P_MODE, Mode); // int PARAM(P_TOGGLE, Toggle); // bool } EVENT(E_GIZMOMOVED, GizmoMoved) { } EVENT(E_SCENENODESELECTED, SceneNodeSelected) { PARAM(P_SCENE, Scene); // Scene PARAM(P_NODE, Node); // Node PARAM(P_SELECTED, Selected); // bool } EVENT(E_SCENEEDITBEGIN, SceneEditBegin) { PARAM(P_SCENE, Scene); // Scene } EVENT(E_SCENEEDITEND, SceneEditEnd) { PARAM(P_SCENE, Scene); // Scene } EVENT(E_SCENEEDITSTATECHANGESBEGIN, SceneEditStateChangesBegin) { } EVENT(E_SCENEEDITSTATECHANGE, SceneEditStateChange) { PARAM(P_SERIALIZABLE, Serializable); // Serializable } EVENT(E_SCENEEDITSTATECHANGESEND, SceneEditStateChangesEnd) { } /// A child node has been added to a parent node. EVENT(E_SCENEEDITNODEADDED, SceneEditNodeAdded) { PARAM(P_SCENE, Scene); // Scene pointer PARAM(P_PARENT, Parent); // Node pointer PARAM(P_NODE, Node); // Node pointer } /// A child node is about to be removed from a parent node. EVENT(E_SCENEEDITNODEREMOVED, SceneEditNodeRemoved) { PARAM(P_SCENE, Scene); // Scene pointer PARAM(P_PARENT, Parent); // Node pointer PARAM(P_NODE, Node); // Node pointer } EVENT(E_SCENEEDITADDREMOVENODES, SceneEditAddRemoveNodes) { PARAM(P_END, End); // bool } EVENT(E_SCENEEDITSCENEMODIFIED, SceneEditSceneModified) { } }