// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // import strings = require("ui/EditorStrings"); import EditorEvents = require("editor/EditorEvents"); import EditorUI = require("ui/EditorUI"); import MenuItemSources = require("./MenuItemSources"); class ProjectFrameMenus extends Atomic.ScriptObject { constructor() { super(); MenuItemSources.createMenuItemSource("asset context folder", assetFolderContextItems); MenuItemSources.createMenuItemSource("asset context general", assetGeneralContextItems); MenuItemSources.createMenuItemSource("project create items", createItems); this.subscribeToEvent(EditorEvents.ContentFolderChanged, (ev: EditorEvents.ContentFolderChangedEvent) => { this.contentFolder = ev.path; }); } handleAssetContextMenu(target: Atomic.UIWidget, refid: string):boolean { if (target.id == "asset context menu" || target.id == "create popup") { var path; var asset = target["asset"]; if (asset) { path = asset.path; } else { path = this.contentFolder; } if (refid == "rename_asset") { EditorUI.getModelOps().showRenameAsset(asset); return true; } if (refid == "delete_asset") { EditorUI.getModelOps().showResourceDelete(asset); return true; } if (refid == "create_folder") { EditorUI.getModelOps().showCreateFolder(path); return true; } if (refid == "create_component") { EditorUI.getModelOps().showCreateComponent(path); return true; } if (refid == "create_script") { EditorUI.getModelOps().showCreateScript(path); return true; } if (refid == "create_scene") { EditorUI.getModelOps().showCreateScene(path); return true; } if (refid == "create_material") { EditorUI.getModelOps().showCreateMaterial(path); return true; } if (refid == "reveal_folder") { var utils = new Editor.FileUtils(); utils.revealInFinder(path); return true; } if (refid == "force_reimport") { asset.setDirty(true); ToolCore.assetDatabase.scan(); return true; } } return false; } createFolderContextMenu(parent: Atomic.UIWidget, id: string, folder: ToolCore.Asset, x: number, y: number) { } createAssetContextMenu(parent: Atomic.UIWidget, asset: ToolCore.Asset, x: number, y: number) { var menu = new Atomic.UIMenuWindow(parent, "asset context menu"); menu["asset"] = asset; var srcName: string; if (asset.isFolder()) { srcName = "asset context folder"; } else { srcName = "asset context general"; } var src = MenuItemSources.getMenuItemSource(srcName); menu.show(src, x, y); } handlePopupMenu(target: Atomic.UIWidget, refid: string): boolean { if (!target || !refid) return; if (this.handleAssetContextMenu(target, refid)) { return true; } return false; } contentFolder: string; } export = ProjectFrameMenus; // initialization var StringID = strings.StringID; //Change the words "Reveal in Finder" based on platform var showInFs = "Reveal in File Manager"; if (Atomic.platform == "Windows") { showInFs = "Reveal in Explorer"; } else if (Atomic.platform == "MacOSX") { showInFs = "Reveal in Finder"; } var assetGeneralContextItems = { "Rename": ["rename_asset", undefined, ""], "Force Reimport": ["force_reimport", undefined, ""], [showInFs]: ["reveal_folder", undefined, ""], "-1": null, "Delete": ["delete_asset", undefined, ""] }; var assetFolderContextItems = { "Create Folder": ["create_folder", undefined, "Folder.icon"], "Create Component": ["create_component", undefined, "ComponentBitmap"], "Create Script": ["create_script", undefined, "ComponentBitmap"], "Create Material": ["create_material", undefined, "ComponentBitmap"], "Create Scene": ["create_scene", undefined, "ComponentBitmap"], "-1": null, [showInFs]: ["reveal_folder", undefined, ""], "-2": null, "Delete": ["delete_asset", undefined, "FolderDeleteBitmap"] }; var createItems = { "Create Folder": ["create_folder", undefined, "Folder.icon"], "Create Component": ["create_component", undefined, "ComponentBitmap"], "Create Script": ["create_script", undefined, "ComponentBitmap"], "Create Material": ["create_material", undefined, "ComponentBitmap"], "Create Scene": ["create_scene", undefined, "ComponentBitmap"], };