#include #include #include "Asset.h" #include "AssetDatabase.h" #include "PrefabImporter.h" namespace ToolCore { PrefabImporter::PrefabImporter(Context* context) : AssetImporter(context) { requiresCacheFile_ = false; } PrefabImporter::~PrefabImporter() { } void PrefabImporter::SetDefaults() { AssetImporter::SetDefaults(); } bool PrefabImporter::Import(const String& guid) { AssetDatabase* db = GetSubsystem(); Asset* asset = db->GetAssetByGUID(guid); if (!asset) return false; ResourceCache* cache = GetSubsystem(); return true; } bool PrefabImporter::LoadSettingsInternal() { if (!AssetImporter::LoadSettingsInternal()) return false; JSONValue import = jsonRoot_.GetChild("PrefabImporter", JSON_OBJECT); return true; } bool PrefabImporter::SaveSettingsInternal() { if (!AssetImporter::SaveSettingsInternal()) return false; JSONValue import = jsonRoot_.CreateChild("PrefabImporter"); return true; } }