// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // Please see LICENSE.md in repository root for license information // https://github.com/AtomicGameEngine/AtomicGameEngine #pragma once #include #include using namespace Atomic; #define EDITOR_STRING(x) (GetSubsystem()->Str(EditorStrings::x)) namespace AtomicEditor { class EditorStrings : public Object { OBJECT(EditorStrings); public: enum EditorString { RevealInFinder, ShortcutUndo, ShortcutRedo, ShortcutCut, ShortcutCopy, ShortcutPaste, ShortcutSelectAll, ShortcutFind, ShortcutFindNext, ShortcutFindPrev, ShortcutBeautify, ShortcutCloseFile, ShortcutSaveFile, ShortcutPlay, ShortcutBuild, ShortcutBuildSettings, }; /// Construct. EditorStrings(Context* context); /// Destruct. ~EditorStrings(); const String& Str(EditorString estring); private: void InitializeStrings(); void HandleEditorShutdown(StringHash eventType, VariantMap& eventData); HashMap stringLookup_; }; }