// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // Please see LICENSE.md in repository root for license information // https://github.com/AtomicGameEngine/AtomicGameEngine #pragma once #include #include "ResourceEditor.h" using namespace Atomic; using namespace tb; namespace Atomic { class Scene; class Node; class Camera; } namespace AtomicEditor { class JSAutocomplete; class ModelResourceEditor: public ResourceEditor { OBJECT(ModelResourceEditor); public: ModelResourceEditor(Context* context, const String& fullpath, TBTabContainer* container); virtual ~ModelResourceEditor(); bool OnEvent(const TBWidgetEvent &ev); void HandleUpdate(StringHash eventType, VariantMap& eventData); private: void MoveCamera(float timeStep); SharedPtr scene_; SharedPtr cameraNode_; //SharedPtr view3D_; SharedPtr camera_; float yaw_; float pitch_; TBLayout* layout_; TBContainer* view3DContainer_; WeakPtr modelNode_; }; }