// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // Please see LICENSE.md in repository root for license information // https://github.com/AtomicGameEngine/AtomicGameEngine #pragma once #include #include "AEExternalTool.h" using namespace Atomic; namespace AtomicEditor { /// External tools subsystem class ExternalTooling : public Object { OBJECT(ExternalTooling); public: /// Construct. ExternalTooling(Context* context); /// Destruct. virtual ~ExternalTooling(); String GetToolApplicationPath(); void LaunchOrOpen(const String& name, const String& fullpath); void ToolExited(const String& name); private: void HandleEditorShutdown(StringHash eventType, VariantMap& eventData); HashMap > tools_; }; }