// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // Please see LICENSE.md in repository root for license information // https://github.com/AtomicGameEngine/AtomicGameEngine #pragma once #include "AEExternalTool.h" using namespace Atomic; namespace AtomicEditor { class AtomicTiled : public ExternalTool { OBJECT(AtomicTiled); public: /// Construct. AtomicTiled(Context* context); /// Destruct. virtual ~AtomicTiled(); void Open(const String& fullpath); bool Launch(const String& args); protected: void HandleEvent(StringHash eventType, VariantMap& eventData); }; }