// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // Please see LICENSE.md in repository root for license information // https://github.com/AtomicGameEngine/AtomicGameEngine #pragma once #include #include #include using namespace Atomic; using namespace tb; namespace AtomicEditor { class TBWidgetDelegate; class AEWidget : public Object { OBJECT(AEWidget); protected: TBWidgetDelegate* delegate_; public: /// Construct. AEWidget(Context* context); /// Destruct. ~AEWidget(); TBWidgetDelegate* GetWidgetDelegate() { return delegate_; } virtual bool OnEvent(const TBWidgetEvent &ev) { return false; } }; class TBWidgetDelegate : public tb::TBWidget { AEWidget* aewidget_; public: TBWidgetDelegate(AEWidget *aewidget); bool OnEvent(const TBWidgetEvent &ev); }; }