// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // Please see LICENSE.md in repository root for license information // https://github.com/AtomicGameEngine/AtomicGameEngine #pragma once #include "UI/AEWidget.h" using namespace Atomic; using namespace tb; namespace tb { class TBLayout; class TBEditField; class TBTextField; class TBSelectDropdown; } namespace AtomicEditor { class UIBuildSettingsMac: public AEWidget { OBJECT(UIBuildSettingsMac); public: UIBuildSettingsMac(Context* context); virtual ~UIBuildSettingsMac(); bool OnEvent(const TBWidgetEvent &ev); void Refresh(); void StoreSettings(); //void HandleMessage(StringHash eventType, VariantMap& eventData); private: TBEditField* appNameEdit_; TBEditField* appPackageEdit_; TBEditField* productNameEdit_; TBEditField* companyNameEdit_; }; }