// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // Please see LICENSE.md in repository root for license information // https://github.com/AtomicGameEngine/AtomicGameEngine #include "AtomicEditor.h" #include #include #include #include #include #include "Resources/AEResourceOps.h" #include "AEPreferences.h" #include "AEEditor.h" #include "AEEvents.h" #include "Project/AEProject.h" #include "Project/ProjectUtils.h" #include "License/AELicenseSystem.h" #include "UIInfoModule3D.h" namespace AtomicEditor { // UIBuildSettings------------------------------------------------ InfoModule3D::InfoModule3D(Context* context,const String &exampleFolder, const String &exampleScreenshot): UIModalOpWindow(context) , exampleFolder_(exampleFolder) , exampleScreenshot_(exampleScreenshot) { Editor* editor = GetSubsystem(); Project* project = editor->GetProject(); UI* tbui = GetSubsystem(); window_->SetSettings(WINDOW_SETTINGS_DEFAULT & ~WINDOW_SETTINGS_CLOSE_BUTTON); window_->SetText("Atomic Game Engine Pro Required"); tbui->LoadResourceFile(window_->GetContentRoot(), "AtomicEditor/editor/ui/infomodule3d.tb.txt"); window_->ResizeToFitContent(); Center(); } InfoModule3D::~InfoModule3D() { } bool InfoModule3D::OnEvent(const TBWidgetEvent &ev) { if (ev.type == EVENT_TYPE_CLICK) { UIModalOps* ops = GetSubsystem(); if (ev.target->GetID() == TBIDC("ok")) { SharedPtr keepAlive(this); ops->Hide(); if (exampleFolder_.Length()) { ops->ShowCreateProject(exampleFolder_, exampleScreenshot_); } return true; } if (ev.target->GetID() == TBIDC("purchase")) { //Editor* editor = GetSubsystem(); FileSystem* fs = GetSubsystem(); fs->SystemOpen("https://store.atomicgameengine.com/site"); ops->Hide(); return true; } } return false; } }