// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // Please see LICENSE.md in repository root for license information // https://github.com/AtomicGameEngine/AtomicGameEngine #include "AtomicEditor.h" #include #include #include "UIPlayerWidget.h" using namespace tb; namespace AtomicEditor { PlayerWidget::PlayerWidget(Context* context) : AEWidget(context) { UI* tbui = GetSubsystem(); tbui->LoadResourceFile(delegate_, "AtomicEditor/editor/ui/playerwidget.tb.txt"); } PlayerWidget::~PlayerWidget() { } bool PlayerWidget::OnEvent(const TBWidgetEvent &ev) { return false; } }