// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // Please see LICENSE.md in repository root for license information // https://github.com/AtomicGameEngine/AtomicGameEngine #pragma once #include "AEWidget.h" using namespace Atomic; using namespace tb; // replaces resource frame while playing namespace AtomicEditor { class PlayerWidget: public AEWidget { OBJECT(PlayerWidget); public: PlayerWidget(Context* context); virtual ~PlayerWidget(); bool OnEvent(const TBWidgetEvent &ev); }; }