// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // Please see LICENSE.md in repository root for license information // https://github.com/AtomicGameEngine/AtomicGameEngine #pragma once #include "AEWidget.h" using namespace Atomic; namespace tb { class TBLayout; } namespace AtomicEditor { class WelcomeFrame : public AEWidget { OBJECT(WelcomeFrame); public: /// Construct. WelcomeFrame(Context* context); /// Destruct. virtual ~WelcomeFrame(); bool OnEvent(const TBWidgetEvent &ev); void UpdateRecentProjects(); private: struct ExampleInfo { String name; String folder; String module; String screenshot; TBID id; }; void AddExample(const String& name, const String& desc, const String& screenshot, const String &folder, const String &module); void FillExamples(); bool HandleExampleCopy(const String& name, const String& exampleFolder, String &atomicProjectFile); String exampleInfoDir_; String exampleSourceDir_; List exampleInfo_; tb::TBLayout* currentExampleLayout_; int exampleCount_; }; }