// // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // import EditorUI = require("../../EditorUI"); import ModalWindow = require("../ModalWindow"); import Preferences = require("editor/Preferences"); class NewBuildWindow extends ModalWindow { constructor(showCheck:boolean = true) { super(); this.settings = Atomic.UI_WINDOW_SETTINGS.UI_WINDOW_SETTINGS_DEFAULT & ~Atomic.UI_WINDOW_SETTINGS.UI_WINDOW_SETTINGS_CLOSE_BUTTON; // we're not calling this.init here as it calls resizeToFitContent // and center, which screw up the generated About text being resized this.text = showCheck ? "New Build Detected" : "Latest Updates"; this.load("AtomicEditor/editor/ui/newbuildwindow.tb.txt"); this.newbuild_text = this.getWidget("newbuild_text"); this.newbuild_text.text = this.generateNewBuildText(); this.newBuildCheck = this.getWidget("newbuild_check"); if (!showCheck) { this.getWidget("newbuild_check_text").visibility = Atomic.UI_WIDGET_VISIBILITY.UI_WIDGET_VISIBILITY_GONE; this.newBuildCheck.visibility = Atomic.UI_WIDGET_VISIBILITY.UI_WIDGET_VISIBILITY_GONE; } this.resizeToFitContent(); this.center(); } handleWidgetEvent(ev: Atomic.UIWidgetEvent) { if (ev.type == Atomic.UI_EVENT_TYPE.UI_EVENT_TYPE_CLICK) { var id = ev.target.id; if (id == "cfi") { Atomic.fileSystem.systemOpen("http://www.atomicgameengine.com/funding/"); } if (id == "ok") { this.hide(); if (this.newBuildCheck.value) { Preferences.getInstance().editorBuildData.lastEditorBuildSHA = Atomic.AtomicBuildInfo.getGitSHA(); Preferences.getInstance().write(); } return true; } } } generateNewBuildText(): string { var text = ""; // TODO: this needs to be externally generated text += ` Hello and thanks for installing a new build of the Atomic Editor! Atomic Build 2 - (Git SHA: ${Atomic.AtomicBuildInfo.getGitSHA()}) Closed Issues Update Highlights[Profiling] Added Object memory metrics profiling subsystem • [C#] CSComponent inspector support for dynamic/fixed size array members • [Player] Player subsystem Scene handling improvements • [Wiki] Many additions and improvements to the Atomic Wiki! • [Script] Exposed VariantVector, Frustum, PackageFile, and UI::CycleDebugHudMode to script • [Script] Improvements to ScriptVector and ScriptVariant • [TypeScript] Updated to use generated native enum values • [TypeScript] Constants converted to enums where possible • [Platform] Added additional SDL key mappings • [Editor] Project load/save now remembers the last folder used • [Editor] Updated Welcome screen and help menu with new Atomic Support forums • [Linux] Fixed issue with Pulse audio CPU usage and possible black screen • [C#] Fixed issue with custom C# script events • [C#] Fixed issue with reparenting C# nodes and component updates • [Editor] Fixed issue with multiple selected resource tabs • [Editor] Improved contrast on example language toggle button states • [ToolCore] Fixed issues with JSONFile::GetRoot in assets • [Deployment] Removed some UI psd assets that were in deployments `; return text; } newbuild_text: Atomic.UIEditField; newBuildCheck: Atomic.UICheckBox; } export = NewBuildWindow;