// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../Precompiled.h" #include "../Core/Context.h" #include "../Atomic2D/CollisionBox2D.h" #include "../Atomic2D/PhysicsUtils2D.h" #include "../DebugNew.h" namespace Atomic { extern const char* ATOMIC2D_CATEGORY; static const Vector2 DEFAULT_BOX_SIZE(0.01f, 0.01f); CollisionBox2D::CollisionBox2D(Context* context) : CollisionShape2D(context), size_(DEFAULT_BOX_SIZE), center_(Vector2::ZERO), angle_(0.0f) { float halfWidth = size_.x_ * 0.5f * cachedWorldScale_.x_; float halfHeight = size_.y_ * 0.5f * cachedWorldScale_.y_; boxShape_.SetAsBox(halfWidth, halfHeight); fixtureDef_.shape = &boxShape_; } CollisionBox2D::~CollisionBox2D() { } void CollisionBox2D::RegisterObject(Context* context) { context->RegisterFactory(ATOMIC2D_CATEGORY); ATOMIC_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT); ATOMIC_ACCESSOR_ATTRIBUTE("Size", GetSize, SetSize, Vector2, DEFAULT_BOX_SIZE, AM_DEFAULT); ATOMIC_ACCESSOR_ATTRIBUTE("Center", GetCenter, SetCenter, Vector2, Vector2::ZERO, AM_DEFAULT); ATOMIC_ACCESSOR_ATTRIBUTE("Angle", GetAngle, SetAngle, float, 0.0f, AM_DEFAULT); ATOMIC_COPY_BASE_ATTRIBUTES(CollisionShape2D); } void CollisionBox2D::SetSize(const Vector2& size) { if (size == size_) return; size_ = size; MarkNetworkUpdate(); RecreateFixture(); } void CollisionBox2D::SetSize(float width, float height) { SetSize(Vector2(width, height)); } void CollisionBox2D::SetCenter(const Vector2& center) { if (center == center_) return; center_ = center; MarkNetworkUpdate(); RecreateFixture(); } void CollisionBox2D::SetCenter(float x, float y) { SetCenter(Vector2(x, y)); } void CollisionBox2D::SetAngle(float angle) { if (angle == angle_) return; angle_ = angle; MarkNetworkUpdate(); RecreateFixture(); } void CollisionBox2D::ApplyNodeWorldScale() { RecreateFixture(); } void CollisionBox2D::RecreateFixture() { ReleaseFixture(); float worldScaleX = cachedWorldScale_.x_; float worldScaleY = cachedWorldScale_.y_; float halfWidth = size_.x_ * 0.5f * worldScaleX; float halfHeight = size_.y_ * 0.5f * worldScaleY; Vector2 scaledCenter = center_ * Vector2(worldScaleX, worldScaleY); if (scaledCenter == Vector2::ZERO && angle_ == 0.0f) boxShape_.SetAsBox(halfWidth, halfHeight); else boxShape_.SetAsBox(halfWidth, halfHeight, ToB2Vec2(scaledCenter), angle_ * M_DEGTORAD); CreateFixture(); } }