// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Resource/Resource.h" namespace Atomic { class PListFile; class Sprite2D; class Texture2D; class XMLFile; class JSONFile; /// Sprite sheet. class ATOMIC_API SpriteSheet2D : public Resource { ATOMIC_OBJECT(SpriteSheet2D, Resource); public: /// Construct. SpriteSheet2D(Context* context); /// Destruct. virtual ~SpriteSheet2D(); /// Register object factory. static void RegisterObject(Context* context); /// Load resource from stream. May be called from a worker thread. Return true if successful. virtual bool BeginLoad(Deserializer& source); /// Finish resource loading. Always called from the main thread. Return true if successful. virtual bool EndLoad(); /// Set texture. void SetTexture(Texture2D* texture); /// Define sprite. void DefineSprite(const String& name, const IntRect& rectangle, const Vector2& hotSpot = Vector2(0.5f, 0.5f), const IntVector2& offset = IntVector2::ZERO); /// Return texture. Texture2D* GetTexture() const { return texture_; } /// Return sprite. Sprite2D* GetSprite(const String& name) const; /// Return sprite mapping. const HashMap >& GetSpriteMapping() const { return spriteMapping_; } private: /// Begin load from PList file. bool BeginLoadFromPListFile(Deserializer& source); /// End load from PList file. bool EndLoadFromPListFile(); /// Begin load from XML file. bool BeginLoadFromXMLFile(Deserializer& source); /// End load from XML file. bool EndLoadFromXMLFile(); /// Begin load from JSON file. bool BeginLoadFromJSONFile(Deserializer& source); /// End load from JSON file. bool EndLoadFromJSONFile(); /// Texture. SharedPtr texture_; /// Sprite mapping. HashMap > spriteMapping_; /// PList file used while loading. SharedPtr loadPListFile_; /// XML file used while loading. SharedPtr loadXMLFile_; /// JSON file used while loading. SharedPtr loadJSONFile_; /// Texture name used while loading. String loadTextureName_; }; }