// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Core/Variant.h" #include "../Resource/JSONValue.h" #include "../Resource/Configuration.h" namespace Atomic { class Context; /// Atomic engine configuration class ATOMIC_API EngineConfig : Configuration { public: static bool LoadFromFile(Context* context, const String& filename) { return engineConfig_.Configuration::LoadFromFile(context, filename); } static bool LoadFromJSON(const String& json) { return engineConfig_.Configuration::LoadFromJSON(json); } /// Apply the configuration to a setting variant map, values that exist will not be overriden static void ApplyConfig(VariantMap& settings, bool overwrite = false) { return engineConfig_.Configuration::ApplyConfig(settings, overwrite); } private: virtual bool LoadDesktopConfig(JSONValue root); bool LoadWebViewConfig(const JSONValue& jwebview); bool LoadGraphicsConfig(const JSONValue& jgraphics); bool LoadWindowConfig(const JSONValue& jwindow); bool LoadSoundConfig(const JSONValue& jsound); bool LoadInputConfig(const JSONValue& jinput); bool LoadEngineConfig(const JSONValue& jengine); static EngineConfig engineConfig_; }; }