// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "../Core/Context.h" #include "../Scene/Node.h" #include "../Scene/Scene.h" #include "../Scene/SceneEvents.h" #include "../Graphics/Light.h" #include "../Environment/ProcSky.h" #include "../Environment/TimeOfDay.h" namespace Atomic { TimeOfDay::TimeOfDay(Context *context) : Component(context), timeOn_(0.0f), timeOff_(0.0f), on_(true) { } TimeOfDay::~TimeOfDay() { } void TimeOfDay::OnNodeSet(Node* node) { Component::OnNodeSet(node); if (node && node->GetScene()) { SubscribeToEvent(node->GetScene(), E_SCENEUPDATE, ATOMIC_HANDLER(TimeOfDay, HandleSceneUpdate)); } } #include "stdio.h" void TimeOfDay::HandleSceneUpdate(StringHash eventType, VariantMap& eventData) { float timeOfDay = ProcSky::GetTimeOfDay(); if (timeOfDay >= timeOn_ || timeOfDay < timeOff_) { if (!on_) { PODVector components; node_->GetComponents(components, Light::GetTypeStatic()); for (unsigned i = 0; i < components.Size(); i++) { Light* light = (Light*) components[i]; light->SetEnabled(true); } } on_ = true; } else { if (on_) { PODVector components; node_->GetComponents(components, Light::GetTypeStatic()); for (unsigned i = 0; i < components.Size(); i++) { Light* light = (Light*) components[i]; light->SetEnabled(false); } } on_ = false; } } void TimeOfDay::RegisterObject(Context* context) { context->RegisterFactory(); ATOMIC_ACCESSOR_ATTRIBUTE("TimeOn", GetTimeOn, SetTimeOn, float, 0.0f, AM_DEFAULT); ATOMIC_ACCESSOR_ATTRIBUTE("TimeOff", GetTimeOff, SetTimeOff, float, 0.0f, AM_DEFAULT); } }