// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Container/ArrayPtr.h" #include "../Core/Object.h" #include "../Graphics/GPUObject.h" #include "../Graphics/GraphicsDefs.h" namespace Atomic { /// Hardware constant buffer. class ATOMIC_API ConstantBuffer : public Object, public GPUObject { ATOMIC_OBJECT(ConstantBuffer, Object); public: /// Construct. ConstantBuffer(Context* context); /// Destruct. virtual ~ConstantBuffer(); /// Recreate the GPU resource and restore data if applicable. virtual void OnDeviceReset(); /// Release the buffer. virtual void Release(); /// Set size and create GPU-side buffer. Return true on success. bool SetSize(unsigned size); /// Set a generic parameter and mark buffer dirty. void SetParameter(unsigned offset, unsigned size, const void* data); /// Set a Vector3 array parameter and mark buffer dirty. void SetVector3ArrayParameter(unsigned offset, unsigned rows, const void* data); /// Apply to GPU. void Apply(); /// Return size. unsigned GetSize() const { return size_; } /// Return whether has unapplied data. bool IsDirty() const { return dirty_; } private: /// Shadow data. SharedArrayPtr shadowData_; /// Buffer byte size. unsigned size_; /// Dirty flag. bool dirty_; }; }