// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../../Precompiled.h" #include "../../Core/Profiler.h" #include "../../Graphics/Graphics.h" #include "../../Graphics/GraphicsImpl.h" #include "../../Graphics/Material.h" #include "../../IO/FileSystem.h" #include "../../IO/Log.h" #include "../../Resource/ResourceCache.h" #include "../../Resource/XMLFile.h" #include "../../DebugNew.h" namespace Atomic { static const D3D11_FILTER d3dFilterMode[] = { D3D11_FILTER_MIN_MAG_MIP_POINT, D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT, D3D11_FILTER_MIN_MAG_MIP_LINEAR, D3D11_FILTER_ANISOTROPIC, D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR, D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT, D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT, D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR, D3D11_FILTER_COMPARISON_ANISOTROPIC, D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR }; static const D3D11_TEXTURE_ADDRESS_MODE d3dAddressMode[] = { D3D11_TEXTURE_ADDRESS_WRAP, D3D11_TEXTURE_ADDRESS_MIRROR, D3D11_TEXTURE_ADDRESS_CLAMP, D3D11_TEXTURE_ADDRESS_BORDER }; void Texture::SetSRGB(bool enable) { if (graphics_) enable &= graphics_->GetSRGBSupport(); if (enable != sRGB_) { sRGB_ = enable; // If texture had already been created, must recreate it to set the sRGB texture format if (object_.name_) Create(); } } bool Texture::GetParametersDirty() const { return parametersDirty_ || !sampler_; } bool Texture::IsCompressed() const { return format_ == DXGI_FORMAT_BC1_UNORM || format_ == DXGI_FORMAT_BC2_UNORM || format_ == DXGI_FORMAT_BC3_UNORM; } unsigned Texture::GetRowDataSize(int width) const { switch (format_) { case DXGI_FORMAT_R8_UNORM: case DXGI_FORMAT_A8_UNORM: return (unsigned)width; case DXGI_FORMAT_R8G8_UNORM: case DXGI_FORMAT_R16_UNORM: case DXGI_FORMAT_R16_FLOAT: case DXGI_FORMAT_R16_TYPELESS: return (unsigned)(width * 2); case DXGI_FORMAT_R8G8B8A8_UNORM: case DXGI_FORMAT_R16G16_UNORM: case DXGI_FORMAT_R16G16_FLOAT: case DXGI_FORMAT_R32_FLOAT: case DXGI_FORMAT_R24G8_TYPELESS: case DXGI_FORMAT_R32_TYPELESS: return (unsigned)(width * 4); case DXGI_FORMAT_R16G16B16A16_UNORM: case DXGI_FORMAT_R16G16B16A16_FLOAT: return (unsigned)(width * 8); case DXGI_FORMAT_R32G32B32A32_FLOAT: return (unsigned)(width * 16); case DXGI_FORMAT_BC1_UNORM: return (unsigned)(((width + 3) >> 2) * 8); case DXGI_FORMAT_BC2_UNORM: case DXGI_FORMAT_BC3_UNORM: return (unsigned)(((width + 3) >> 2) * 16); default: return 0; } } void Texture::UpdateParameters() { if ((!parametersDirty_ && sampler_) || !object_.ptr_) return; // Release old sampler ATOMIC_SAFE_RELEASE(sampler_); D3D11_SAMPLER_DESC samplerDesc; memset(&samplerDesc, 0, sizeof samplerDesc); unsigned filterModeIndex = filterMode_ != FILTER_DEFAULT ? filterMode_ : graphics_->GetDefaultTextureFilterMode(); if (shadowCompare_) filterModeIndex += 5; samplerDesc.Filter = d3dFilterMode[filterModeIndex]; samplerDesc.AddressU = d3dAddressMode[addressMode_[0]]; samplerDesc.AddressV = d3dAddressMode[addressMode_[1]]; samplerDesc.AddressW = d3dAddressMode[addressMode_[2]]; samplerDesc.MaxAnisotropy = anisotropy_ ? anisotropy_ : graphics_->GetDefaultTextureAnisotropy(); samplerDesc.ComparisonFunc = D3D11_COMPARISON_LESS_EQUAL; samplerDesc.MinLOD = -M_INFINITY; samplerDesc.MaxLOD = M_INFINITY; memcpy(&samplerDesc.BorderColor, borderColor_.Data(), 4 * sizeof(float)); HRESULT hr = graphics_->GetImpl()->GetDevice()->CreateSamplerState(&samplerDesc, (ID3D11SamplerState**)&sampler_); if (FAILED(hr)) { ATOMIC_SAFE_RELEASE(sampler_); ATOMIC_LOGD3DERROR("Failed to create sampler state", hr); } parametersDirty_ = false; } unsigned Texture::GetSRVFormat(unsigned format) { if (format == DXGI_FORMAT_R24G8_TYPELESS) return DXGI_FORMAT_R24_UNORM_X8_TYPELESS; else if (format == DXGI_FORMAT_R16_TYPELESS) return DXGI_FORMAT_R16_UNORM; else if (format == DXGI_FORMAT_R32_TYPELESS) return DXGI_FORMAT_R32_FLOAT; else return format; } unsigned Texture::GetDSVFormat(unsigned format) { if (format == DXGI_FORMAT_R24G8_TYPELESS) return DXGI_FORMAT_D24_UNORM_S8_UINT; else if (format == DXGI_FORMAT_R16_TYPELESS) return DXGI_FORMAT_D16_UNORM; else if (format == DXGI_FORMAT_R32_TYPELESS) return DXGI_FORMAT_D32_FLOAT; else return format; } unsigned Texture::GetSRGBFormat(unsigned format) { if (format == DXGI_FORMAT_R8G8B8A8_UNORM) return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB; else if (format == DXGI_FORMAT_BC1_UNORM) return DXGI_FORMAT_BC1_UNORM_SRGB; else if (format == DXGI_FORMAT_BC2_UNORM) return DXGI_FORMAT_BC2_UNORM_SRGB; else if (format == DXGI_FORMAT_BC3_UNORM) return DXGI_FORMAT_BC3_UNORM_SRGB; else return format; } void Texture::RegenerateLevels() { if (!shaderResourceView_) return; graphics_->GetImpl()->GetDeviceContext()->GenerateMips((ID3D11ShaderResourceView*)shaderResourceView_); levelsDirty_ = false; } // ATOMIC BEGIN // Satisfy script binding link unsigned Texture::GetExternalFormat(unsigned format) { return 0; } unsigned Texture::GetDataType(unsigned format) { return 0; } // ATOMIC END }