// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../../Precompiled.h" #include "../../Graphics/Camera.h" #include "../../Graphics/Graphics.h" #include "../../Graphics/GraphicsImpl.h" #include "../../Graphics/Renderer.h" #include "../../Graphics/RenderSurface.h" #include "../../Graphics/Texture.h" #include "../../DebugNew.h" namespace Atomic { RenderSurface::RenderSurface(Texture* parentTexture) : parentTexture_(parentTexture), surface_(0), updateMode_(SURFACE_UPDATEVISIBLE), updateQueued_(false), resolveDirty_(false) { } void RenderSurface::Release() { Graphics* graphics = parentTexture_->GetGraphics(); if (graphics) { for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i) { if (graphics->GetRenderTarget(i) == this) graphics->ResetRenderTarget(i); } if (graphics->GetDepthStencil() == this) graphics->ResetDepthStencil(); } ATOMIC_SAFE_RELEASE(surface_); } bool RenderSurface::CreateRenderBuffer(unsigned width, unsigned height, unsigned format, int multiSample) { // Not used on Direct3D return false; } void RenderSurface::OnDeviceLost() { // No-op on Direct3D } }