// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../../Precompiled.h" #include "../../Core/Context.h" #include "../../Core/Profiler.h" #include "../../Graphics/Graphics.h" #include "../../Graphics/GraphicsEvents.h" #include "../../Graphics/GraphicsImpl.h" #include "../../Graphics/Renderer.h" #include "../../Graphics/Texture2DArray.h" #include "../../IO/FileSystem.h" #include "../../IO/Log.h" #include "../../Resource/ResourceCache.h" #include "../../Resource/XMLFile.h" #include "../../DebugNew.h" #ifdef _MSC_VER #pragma warning(disable:4355) #endif namespace Atomic { void Texture2DArray::OnDeviceLost() { if (usage_ > TEXTURE_STATIC) Release(); } void Texture2DArray::OnDeviceReset() { if (usage_ > TEXTURE_STATIC || !object_.ptr_ || dataPending_) { // If has a resource file, reload through the resource cache. Otherwise just recreate. ResourceCache* cache = GetSubsystem(); if (cache->Exists(GetName())) dataLost_ = !cache->ReloadResource(this); if (!object_.ptr_) { Create(); dataLost_ = true; } } dataPending_ = false; } void Texture2DArray::Release() { if (graphics_) { for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i) { if (graphics_->GetTexture(i) == this) graphics_->SetTexture(i, 0); } } if (renderSurface_) renderSurface_->Release(); ATOMIC_SAFE_RELEASE(object_.ptr_); } bool Texture2DArray::SetData(unsigned layer, unsigned level, int x, int y, int width, int height, const void* data) { ATOMIC_LOGERROR("Texture2DArray not supported on Direct3D9, can not set data"); return false; } bool Texture2DArray::SetData(unsigned layer, Deserializer& source) { SharedPtr image(new Image(context_)); if (!image->Load(source)) return false; return SetData(layer, image); } bool Texture2DArray::SetData(unsigned layer, Image* image, bool useAlpha) { if (!image) { ATOMIC_LOGERROR("Null image, can not set data"); return false; } if (!layers_) { ATOMIC_LOGERROR("Number of layers in the array must be set first"); return false; } if (layer >= layers_) { ATOMIC_LOGERROR("Illegal layer for setting data"); return false; } // Use a shared ptr for managing the temporary mip images created during this function SharedPtr mipImage; unsigned memoryUse = 0; int quality = QUALITY_HIGH; Renderer* renderer = GetSubsystem(); if (renderer) quality = renderer->GetTextureQuality(); if (!image->IsCompressed()) { unsigned char* levelData = image->GetData(); int levelWidth = image->GetWidth(); int levelHeight = image->GetHeight(); unsigned components = image->GetComponents(); unsigned format = 0; // Discard unnecessary mip levels for (unsigned i = 0; i < mipsToSkip_[quality]; ++i) { mipImage = image->GetNextLevel(); image = mipImage; levelData = image->GetData(); levelWidth = image->GetWidth(); levelHeight = image->GetHeight(); } switch (components) { case 1: format = Graphics::GetAlphaFormat(); break; case 4: format = Graphics::GetRGBAFormat(); break; default: break; } // Create the texture array when layer 0 is being loaded, check that rest of the layers are same size & format if (!layer) { // If image was previously compressed, reset number of requested levels to avoid error if level count is too high for new size if (IsCompressed() && requestedLevels_ > 1) requestedLevels_ = 0; // Create the texture array (the number of layers must have been already set) SetSize(0, levelWidth, levelHeight, format); } else { if (!object_.ptr_) { // Do not spam this error on D3D9 //ATOMIC_LOGERROR("Texture array layer 0 must be loaded first"); return false; } if (levelWidth != width_ || levelHeight != height_ || format != format_) { ATOMIC_LOGERROR("Texture array layer does not match size or format of layer 0"); return false; } } for (unsigned i = 0; i < levels_; ++i) { SetData(layer, i, 0, 0, levelWidth, levelHeight, levelData); memoryUse += levelWidth * levelHeight * components; if (i < levels_ - 1) { mipImage = image->GetNextLevel(); image = mipImage; levelData = image->GetData(); levelWidth = image->GetWidth(); levelHeight = image->GetHeight(); } } } else { int width = image->GetWidth(); int height = image->GetHeight(); unsigned levels = image->GetNumCompressedLevels(); unsigned format = graphics_->GetFormat(image->GetCompressedFormat()); bool needDecompress = false; if (!format) { format = Graphics::GetRGBAFormat(); needDecompress = true; } unsigned mipsToSkip = mipsToSkip_[quality]; if (mipsToSkip >= levels) mipsToSkip = levels - 1; while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4)) --mipsToSkip; width /= (1 << mipsToSkip); height /= (1 << mipsToSkip); // Create the texture array when layer 0 is being loaded, assume rest of the layers are same size & format if (!layer) { SetNumLevels(Max((levels - mipsToSkip), 1U)); SetSize(0, width, height, format); } else { if (!object_.ptr_) { //ATOMIC_LOGERROR("Texture array layer 0 must be loaded first"); return false; } if (width != width_ || height != height_ || format != format_) { ATOMIC_LOGERROR("Texture array layer does not match size or format of layer 0"); return false; } } for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i) { CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip); if (!needDecompress) { SetData(layer, i, 0, 0, level.width_, level.height_, level.data_); memoryUse += level.rows_ * level.rowSize_; } else { unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * 4]; level.Decompress(rgbaData); SetData(layer, i, 0, 0, level.width_, level.height_, rgbaData); memoryUse += level.width_ * level.height_ * 4; delete[] rgbaData; } } } layerMemoryUse_[layer] = memoryUse; unsigned totalMemoryUse = sizeof(Texture2DArray) + layerMemoryUse_.Capacity() * sizeof(unsigned); for (unsigned i = 0; i < layers_; ++i) totalMemoryUse += layerMemoryUse_[i]; SetMemoryUse(totalMemoryUse); return true; } bool Texture2DArray::GetData(unsigned layer, unsigned level, void* dest) const { ATOMIC_LOGERROR("Texture2DArray not supported on Direct3D9, can not get data"); return false; } bool Texture2DArray::Create() { Release(); if (!graphics_ || !width_ || !height_ || !layers_) return false; ATOMIC_LOGERROR("Texture2DArray not supported on Direct3D9, can not create"); return false; } }