// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Core/Object.h" namespace Atomic { /// AnimatedModel bone hierarchy created. ATOMIC_EVENT(E_BONEHIERARCHYCREATED, BoneHierarchyCreated) { ATOMIC_PARAM(P_NODE, Node); // Node pointer } /// AnimatedModel animation trigger. ATOMIC_EVENT(E_ANIMATIONTRIGGER, AnimationTrigger) { ATOMIC_PARAM(P_NODE, Node); // Node pointer ATOMIC_PARAM(P_ANIMATION, Animation); // Animation pointer ATOMIC_PARAM(P_NAME, Name); // String ATOMIC_PARAM(P_TIME, Time); // Float ATOMIC_PARAM(P_DATA, Data); // User-defined data type } /// AnimatedModel animation finished or looped. ATOMIC_EVENT(E_ANIMATIONFINISHED, AnimationFinished) { ATOMIC_PARAM(P_NODE, Node); // Node pointer ATOMIC_PARAM(P_ANIMATION, Animation); // Animation pointer ATOMIC_PARAM(P_NAME, Name); // String ATOMIC_PARAM(P_LOOPED, Looped); // Bool } /// Particle effect finished. ATOMIC_EVENT(E_PARTICLEEFFECTFINISHED, ParticleEffectFinished) { ATOMIC_PARAM(P_NODE, Node); // Node pointer ATOMIC_PARAM(P_EFFECT, Effect); // ParticleEffect pointer } /// Terrain geometry created. ATOMIC_EVENT(E_TERRAINCREATED, TerrainCreated) { ATOMIC_PARAM(P_NODE, Node); // Node pointer } }