// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../../Precompiled.h" #include "../../Graphics/Camera.h" #include "../../Graphics/Graphics.h" #include "../../Graphics/GraphicsImpl.h" #include "../../Graphics/Renderer.h" #include "../../Graphics/RenderSurface.h" #include "../../Graphics/Texture.h" #include "../../DebugNew.h" #ifdef GL_ES_VERSION_2_0 #define GL_RENDERBUFFER_EXT GL_RENDERBUFFER #define glGenRenderbuffersEXT glGenRenderbuffers #define glBindRenderbufferEXT glBindRenderbuffer #define glRenderbufferStorageEXT glRenderbufferStorage #define glDeleteRenderbuffersEXT glDeleteRenderbuffers #endif namespace Atomic { RenderSurface::RenderSurface(Texture* parentTexture) : parentTexture_(parentTexture), target_(GL_TEXTURE_2D), renderBuffer_(0), updateMode_(SURFACE_UPDATEVISIBLE), updateQueued_(false) { } bool RenderSurface::CreateRenderBuffer(unsigned width, unsigned height, unsigned format, int multiSample) { Graphics* graphics = parentTexture_->GetGraphics(); if (!graphics) return false; Release(); #ifndef GL_ES_VERSION_2_0 if (Graphics::GetGL3Support()) { glGenRenderbuffers(1, &renderBuffer_); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer_); if (multiSample > 1) glRenderbufferStorageMultisample(GL_RENDERBUFFER, multiSample, format, width, height); else glRenderbufferStorage(GL_RENDERBUFFER, format, width, height); glBindRenderbuffer(GL_RENDERBUFFER, 0); } else #endif { glGenRenderbuffersEXT(1, &renderBuffer_); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, renderBuffer_); #ifndef GL_ES_VERSION_2_0 if (multiSample > 1) glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, multiSample, format, width, height); else #endif glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, format, width, height); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); } return true; } void RenderSurface::OnDeviceLost() { Graphics* graphics = parentTexture_->GetGraphics(); if (!graphics) return; for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i) { if (graphics->GetRenderTarget(i) == this) graphics->ResetRenderTarget(i); } if (graphics->GetDepthStencil() == this) graphics->ResetDepthStencil(); // Clean up also from non-active FBOs graphics->CleanupRenderSurface(this); renderBuffer_ = 0; } void RenderSurface::Release() { Graphics* graphics = parentTexture_->GetGraphics(); if (!graphics) return; if (!graphics->IsDeviceLost()) { for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i) { if (graphics->GetRenderTarget(i) == this) graphics->ResetRenderTarget(i); } if (graphics->GetDepthStencil() == this) graphics->ResetDepthStencil(); // Clean up also from non-active FBOs graphics->CleanupRenderSurface(this); if (renderBuffer_) glDeleteRenderbuffersEXT(1, &renderBuffer_); } renderBuffer_ = 0; } }