// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../../Precompiled.h" #include "../../Graphics/Graphics.h" #include "../../Graphics/GraphicsImpl.h" #include "../../Graphics/Material.h" #include "../../Graphics/RenderSurface.h" #include "../../IO/Log.h" #include "../../Resource/ResourceCache.h" #include "../../Resource/XMLFile.h" #include "../../DebugNew.h" namespace Atomic { static GLenum glWrapModes[] = { GL_REPEAT, GL_MIRRORED_REPEAT, GL_CLAMP_TO_EDGE, #ifndef GL_ES_VERSION_2_0 GL_CLAMP #else GL_CLAMP_TO_EDGE #endif }; #ifndef GL_ES_VERSION_2_0 static GLenum gl3WrapModes[] = { GL_REPEAT, GL_MIRRORED_REPEAT, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER }; #endif static GLenum GetWrapMode(TextureAddressMode mode) { #ifndef GL_ES_VERSION_2_0 return Graphics::GetGL3Support() ? gl3WrapModes[mode] : glWrapModes[mode]; #else return glWrapModes[mode]; #endif } void Texture::SetSRGB(bool enable) { if (graphics_) enable &= graphics_->GetSRGBSupport(); if (enable != sRGB_) { sRGB_ = enable; // If texture had already been created, must recreate it to set the sRGB texture format if (object_.name_) Create(); // If texture in use in the framebuffer, mark it dirty if (graphics_ && graphics_->GetRenderTarget(0) && graphics_->GetRenderTarget(0)->GetParentTexture() == this) graphics_->MarkFBODirty(); } } void Texture::UpdateParameters() { if (!object_.name_ || !graphics_) return; // If texture is multisampled, do not attempt to set parameters as it's illegal, just return #ifndef GL_ES_VERSION_2_0 if (target_ == GL_TEXTURE_2D_MULTISAMPLE) { parametersDirty_ = false; return; } #endif // Wrapping glTexParameteri(target_, GL_TEXTURE_WRAP_S, GetWrapMode(addressMode_[COORD_U])); glTexParameteri(target_, GL_TEXTURE_WRAP_T, GetWrapMode(addressMode_[COORD_V])); #ifndef GL_ES_VERSION_2_0 glTexParameteri(target_, GL_TEXTURE_WRAP_R, GetWrapMode(addressMode_[COORD_W])); #endif TextureFilterMode filterMode = filterMode_; if (filterMode == FILTER_DEFAULT) filterMode = graphics_->GetDefaultTextureFilterMode(); // Filtering switch (filterMode) { case FILTER_NEAREST: if (levels_ < 2) glTexParameteri(target_, GL_TEXTURE_MIN_FILTER, GL_NEAREST); else glTexParameteri(target_, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); glTexParameteri(target_, GL_TEXTURE_MAG_FILTER, GL_NEAREST); break; case FILTER_BILINEAR: if (levels_ < 2) glTexParameteri(target_, GL_TEXTURE_MIN_FILTER, GL_LINEAR); else glTexParameteri(target_, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); glTexParameteri(target_, GL_TEXTURE_MAG_FILTER, GL_LINEAR); break; case FILTER_ANISOTROPIC: case FILTER_TRILINEAR: if (levels_ < 2) glTexParameteri(target_, GL_TEXTURE_MIN_FILTER, GL_LINEAR); else glTexParameteri(target_, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(target_, GL_TEXTURE_MAG_FILTER, GL_LINEAR); break; case FILTER_NEAREST_ANISOTROPIC: if (levels_ < 2) glTexParameteri(target_, GL_TEXTURE_MIN_FILTER, GL_NEAREST); else glTexParameteri(target_, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); glTexParameteri(target_, GL_TEXTURE_MAG_FILTER, GL_NEAREST); break; default: break; } #ifndef GL_ES_VERSION_2_0 // Anisotropy if (graphics_->GetAnisotropySupport()) { unsigned maxAnisotropy = anisotropy_ ? anisotropy_ : graphics_->GetDefaultTextureAnisotropy(); glTexParameterf(target_, GL_TEXTURE_MAX_ANISOTROPY_EXT, (filterMode == FILTER_ANISOTROPIC || filterMode == FILTER_NEAREST_ANISOTROPIC) ? (float)maxAnisotropy : 1.0f); } // Shadow compare if (shadowCompare_) { glTexParameteri(target_, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); glTexParameteri(target_, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); } else glTexParameteri(target_, GL_TEXTURE_COMPARE_MODE, GL_NONE); glTexParameterfv(target_, GL_TEXTURE_BORDER_COLOR, borderColor_.Data()); #endif parametersDirty_ = false; } bool Texture::GetParametersDirty() const { return parametersDirty_; } bool Texture::IsCompressed() const { return format_ == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || format_ == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT || format_ == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT || format_ == GL_ETC1_RGB8_OES || format_ == COMPRESSED_RGB_PVRTC_4BPPV1_IMG || format_ == COMPRESSED_RGBA_PVRTC_4BPPV1_IMG || format_ == COMPRESSED_RGB_PVRTC_2BPPV1_IMG || format_ == COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; } unsigned Texture::GetRowDataSize(int width) const { switch (format_) { case GL_ALPHA: case GL_LUMINANCE: return (unsigned)width; case GL_LUMINANCE_ALPHA: return (unsigned)(width * 2); case GL_RGB: return (unsigned)(width * 3); case GL_RGBA: #ifndef GL_ES_VERSION_2_0 case GL_DEPTH24_STENCIL8_EXT: case GL_RG16: case GL_RG16F: case GL_R32F: #endif return (unsigned)(width * 4); #ifndef GL_ES_VERSION_2_0 case GL_R8: return (unsigned)width; case GL_RG8: case GL_R16F: return (unsigned)(width * 2); case GL_RGBA16: case GL_RGBA16F_ARB: return (unsigned)(width * 8); case GL_RGBA32F_ARB: return (unsigned)(width * 16); #endif case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return (unsigned)(((width + 3) >> 2) * 8); case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return (unsigned)(((width + 3) >> 2) * 16); case GL_ETC1_RGB8_OES: return (unsigned)(((width + 3) >> 2) * 8); case COMPRESSED_RGB_PVRTC_4BPPV1_IMG: case COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: return (unsigned)((width * 4 + 7) >> 3); case COMPRESSED_RGB_PVRTC_2BPPV1_IMG: case COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: return (unsigned)((width * 2 + 7) >> 3); default: return 0; } } unsigned Texture::GetExternalFormat(unsigned format) { #ifndef GL_ES_VERSION_2_0 if (format == GL_DEPTH_COMPONENT16 || format == GL_DEPTH_COMPONENT24 || format == GL_DEPTH_COMPONENT32) return GL_DEPTH_COMPONENT; else if (format == GL_DEPTH24_STENCIL8_EXT) return GL_DEPTH_STENCIL_EXT; else if (format == GL_SLUMINANCE_EXT) return GL_LUMINANCE; else if (format == GL_SLUMINANCE_ALPHA_EXT) return GL_LUMINANCE_ALPHA; else if (format == GL_R8 || format == GL_R16F || format == GL_R32F) return GL_RED; else if (format == GL_RG8 || format == GL_RG16 || format == GL_RG16F || format == GL_RG32F) return GL_RG; else if (format == GL_RGBA16 || format == GL_RGBA16F_ARB || format == GL_RGBA32F_ARB || format == GL_SRGB_ALPHA_EXT) return GL_RGBA; else if (format == GL_SRGB_EXT) return GL_RGB; else return format; #else return format; #endif } unsigned Texture::GetDataType(unsigned format) { #ifndef GL_ES_VERSION_2_0 if (format == GL_DEPTH24_STENCIL8_EXT) return GL_UNSIGNED_INT_24_8_EXT; else if (format == GL_RG16 || format == GL_RGBA16) return GL_UNSIGNED_SHORT; else if (format == GL_RGBA32F_ARB || format == GL_RG32F || format == GL_R32F) return GL_FLOAT; else if (format == GL_RGBA16F_ARB || format == GL_RG16F || format == GL_R16F) return GL_HALF_FLOAT_ARB; else return GL_UNSIGNED_BYTE; #else if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_COMPONENT24_OES) return GL_UNSIGNED_INT; else if (format == GL_DEPTH_COMPONENT16) return GL_UNSIGNED_SHORT; else return GL_UNSIGNED_BYTE; #endif } unsigned Texture::GetSRGBFormat(unsigned format) { #ifndef GL_ES_VERSION_2_0 if (!graphics_ || !graphics_->GetSRGBSupport()) return format; switch (format) { case GL_RGB: return GL_SRGB_EXT; case GL_RGBA: return GL_SRGB_ALPHA_EXT; case GL_LUMINANCE: return GL_SLUMINANCE_EXT; case GL_LUMINANCE_ALPHA: return GL_SLUMINANCE_ALPHA_EXT; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT; default: return format; } #else return format; #endif } void Texture::RegenerateLevels() { if (!object_.name_) return; #ifndef GL_ES_VERSION_2_0 if (Graphics::GetGL3Support()) glGenerateMipmap(target_); else glGenerateMipmapEXT(target_); #else glGenerateMipmap(target_); #endif levelsDirty_ = false; } // ATOMIC BEGIN // Only used on D3D11, here to satisfy script binding linking unsigned Texture::GetSRVFormat(unsigned format) { return 0; } // Only used on D3D11, here to satisfy script binding linking unsigned Texture::GetDSVFormat(unsigned format) { return 0; } // ATOMIC END }