// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Graphics/GraphicsDefs.h" #include "../Graphics/Viewport.h" namespace Atomic { class Texture; /// %Color or depth-stencil surface that can be rendered into. class ATOMIC_API RenderSurface : public RefCounted { friend class Texture2D; friend class Texture2DArray; friend class TextureCube; ATOMIC_REFCOUNTED(RenderSurface) public: /// Construct with parent texture. RenderSurface(Texture* parentTexture); /// Destruct. ~RenderSurface(); /// Set number of viewports. void SetNumViewports(unsigned num); /// Set viewport. void SetViewport(unsigned index, Viewport* viewport); /// Set viewport update mode. Default is to update when visible. void SetUpdateMode(RenderSurfaceUpdateMode mode); /// Set linked color rendertarget. void SetLinkedRenderTarget(RenderSurface* renderTarget); /// Set linked depth-stencil surface. void SetLinkedDepthStencil(RenderSurface* depthStencil); /// Queue manual update of the viewport(s). void QueueUpdate(); /// Release surface. void Release(); /// Mark the GPU resource destroyed on graphics context destruction. Only used on OpenGL. void OnDeviceLost(); /// Create renderbuffer that cannot be sampled as a texture. Only used on OpenGL. bool CreateRenderBuffer(unsigned width, unsigned height, unsigned format, int multiSample); /// Return width. int GetWidth() const; /// Return height. int GetHeight() const; /// Return usage. TextureUsage GetUsage() const; /// Return multisampling level. int GetMultiSample() const; /// Return multisampling autoresolve mode. bool GetAutoResolve() const; /// Return number of viewports. unsigned GetNumViewports() const { return viewports_.Size(); } /// Return viewport by index. Viewport* GetViewport(unsigned index) const; /// Return viewport update mode. RenderSurfaceUpdateMode GetUpdateMode() const { return updateMode_; } /// Return linked color rendertarget. RenderSurface* GetLinkedRenderTarget() const { return linkedRenderTarget_; } /// Return linked depth-stencil surface. RenderSurface* GetLinkedDepthStencil() const { return linkedDepthStencil_; } /// Return whether manual update queued. Called internally. bool IsUpdateQueued() const { return updateQueued_; } /// Reset update queued flag. Called internally. void ResetUpdateQueued(); /// Return parent texture. Texture* GetParentTexture() const { return parentTexture_; } /// Return Direct3D9 surface. void* GetSurface() const { return surface_; } /// Return Direct3D11 rendertarget or depth-stencil view. Not valid on OpenGL. void* GetRenderTargetView() const { return renderTargetView_; } /// Return Direct3D11 read-only depth-stencil view. May be null if not applicable. Not valid on OpenGL. void* GetReadOnlyView() const { return readOnlyView_; } /// Return surface's OpenGL target. unsigned GetTarget() const { return target_; } /// Return OpenGL renderbuffer if created. unsigned GetRenderBuffer() const { return renderBuffer_; } /// Return whether multisampled rendertarget needs resolve. bool IsResolveDirty() const { return resolveDirty_; } /// Set or clear the need resolve flag. Called internally by Graphics. void SetResolveDirty(bool enable) { resolveDirty_ = enable; } private: // ATOMIC BEGIN /// ATOMIC: changing to WeakPtr to prevent double release when parentTexture is deleted first /// Parent texture. WeakPtr parentTexture_; // ATOMIC_END union { /// Direct3D9 surface. void* surface_; /// Direct3D11 rendertarget or depth-stencil view. void* renderTargetView_; /// OpenGL renderbuffer name. unsigned renderBuffer_; }; union { /// Direct3D11 read-only depth-stencil view. Present only on depth-stencil surfaces. void* readOnlyView_; /// OpenGL target. unsigned target_; }; /// Viewports. Vector > viewports_; /// Linked color buffer. WeakPtr linkedRenderTarget_; /// Linked depth buffer. WeakPtr linkedDepthStencil_; /// Update mode for viewports. RenderSurfaceUpdateMode updateMode_; /// Update queued flag. bool updateQueued_; /// Multisampled resolve dirty flag. bool resolveDirty_; }; }