// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Core/Object.h" #include "../Core/Mutex.h" #include "../Container/ArrayPtr.h" #include "../Container/List.h" #include "../Container/Pair.h" #include "../IO/Deserializer.h" #include "../IO/Serializer.h" namespace Atomic { /// %Act as a continuous byte buffer which can be appened indefinatly. class ATOMIC_API BufferQueue : public Object, public Deserializer, public Serializer { ATOMIC_OBJECT(BufferQueue, Object) public: /// Construct. BufferQueue(Context* context); /// Destruct. virtual ~BufferQueue(); /// Seek operation is not supported for a BufferQueue. virtual unsigned Seek(unsigned position) { return 0; } /// Produce data into destination. Return number of bytes produced. virtual unsigned Read(void* dest, unsigned numBytes); /// Buffer data. Makes a copy of it. Returns size passed in. virtual unsigned Write(const void* data, unsigned size); /// Buffer data by taking ownership of it. void Write(SharedArrayPtr data, unsigned numBytes); /// Buffer data by taking ownership of it. void Write(SharedArrayPtr data, unsigned numBytes); /// Remove all buffered data. void Clear(); private: /// Buffers and their sizes. List, unsigned> > buffers_; /// Byte position in the front most buffer. unsigned position_; /// Mutex for buffer data. mutable Mutex bufferMutex_; }; }