// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../Precompiled.h" #include "../Core/Context.h" #include "../IO/Log.h" #include "../Resource/ResourceCache.h" #include "../Resource/JSONValue.h" #include "../Resource/XMLElement.h" #include "../Scene/Animatable.h" #include "../Scene/ObjectAnimation.h" #include "../Scene/SceneEvents.h" #include "../Scene/ValueAnimation.h" #include "../DebugNew.h" namespace Atomic { extern const char* wrapModeNames[]; AttributeAnimationInfo::AttributeAnimationInfo(Animatable* target, const AttributeInfo& attributeInfo, ValueAnimation* attributeAnimation, WrapMode wrapMode, float speed) : ValueAnimationInfo(target, attributeAnimation, wrapMode, speed), attributeInfo_(attributeInfo) { } AttributeAnimationInfo::AttributeAnimationInfo(const AttributeAnimationInfo& other) : ValueAnimationInfo(other), attributeInfo_(other.attributeInfo_) { } AttributeAnimationInfo::~AttributeAnimationInfo() { } void AttributeAnimationInfo::ApplyValue(const Variant& newValue) { Animatable* animatable = static_cast(target_.Get()); if (animatable) { animatable->OnSetAttribute(attributeInfo_, newValue); animatable->ApplyAttributes(); } } Animatable::Animatable(Context* context) : Serializable(context), animationEnabled_(true) { } Animatable::~Animatable() { } void Animatable::RegisterObject(Context* context) { ATOMIC_MIXED_ACCESSOR_ATTRIBUTE("Object Animation", GetObjectAnimationAttr, SetObjectAnimationAttr, ResourceRef, ResourceRef(ObjectAnimation::GetTypeStatic()), AM_DEFAULT); } bool Animatable::LoadXML(const XMLElement& source, bool setInstanceDefault) { if (!Serializable::LoadXML(source, setInstanceDefault)) return false; SetObjectAnimation(0); attributeAnimationInfos_.Clear(); XMLElement elem = source.GetChild("objectanimation"); if (elem) { SharedPtr objectAnimation(new ObjectAnimation(context_)); if (!objectAnimation->LoadXML(elem)) return false; SetObjectAnimation(objectAnimation); } elem = source.GetChild("attributeanimation"); while (elem) { String name = elem.GetAttribute("name"); SharedPtr attributeAnimation(new ValueAnimation(context_)); if (!attributeAnimation->LoadXML(elem)) return false; String wrapModeString = source.GetAttribute("wrapmode"); WrapMode wrapMode = WM_LOOP; for (int i = 0; i <= WM_CLAMP; ++i) { if (wrapModeString == wrapModeNames[i]) { wrapMode = (WrapMode)i; break; } } float speed = elem.GetFloat("speed"); SetAttributeAnimation(name, attributeAnimation, wrapMode, speed); elem = elem.GetNext("attributeanimation"); } return true; } bool Animatable::LoadJSON(const JSONValue& source, bool setInstanceDefault) { if (!Serializable::LoadJSON(source, setInstanceDefault)) return false; SetObjectAnimation(0); attributeAnimationInfos_.Clear(); JSONValue value = source.Get("objectanimation"); if (!value.IsNull()) { SharedPtr objectAnimation(new ObjectAnimation(context_)); if (!objectAnimation->LoadJSON(value)) return false; SetObjectAnimation(objectAnimation); } JSONValue attributeAnimationValue = source.Get("attributeanimation"); if (attributeAnimationValue.IsNull()) return true; if (!attributeAnimationValue.IsObject()) { ATOMIC_LOGWARNING("'attributeanimation' value is present in JSON data, but is not a JSON object; skipping it"); return true; } const JSONObject& attributeAnimationObject = attributeAnimationValue.GetObject(); for (JSONObject::ConstIterator it = attributeAnimationObject.Begin(); it != attributeAnimationObject.End(); it++) { String name = it->first_; JSONValue value = it->second_; SharedPtr attributeAnimation(new ValueAnimation(context_)); if (!attributeAnimation->LoadJSON(it->second_)) return false; String wrapModeString = source.Get("wrapmode").GetString(); WrapMode wrapMode = WM_LOOP; for (int i = 0; i <= WM_CLAMP; ++i) { if (wrapModeString == wrapModeNames[i]) { wrapMode = (WrapMode)i; break; } } float speed = value.Get("speed").GetFloat(); SetAttributeAnimation(name, attributeAnimation, wrapMode, speed); it++; } return true; } bool Animatable::SaveXML(XMLElement& dest) const { if (!Serializable::SaveXML(dest)) return false; // Object animation without name if (objectAnimation_ && objectAnimation_->GetName().Empty()) { XMLElement elem = dest.CreateChild("objectanimation"); if (!objectAnimation_->SaveXML(elem)) return false; } for (HashMap >::ConstIterator i = attributeAnimationInfos_.Begin(); i != attributeAnimationInfos_.End(); ++i) { ValueAnimation* attributeAnimation = i->second_->GetAnimation(); if (attributeAnimation->GetOwner()) continue; const AttributeInfo& attr = i->second_->GetAttributeInfo(); XMLElement elem = dest.CreateChild("attributeanimation"); elem.SetAttribute("name", attr.name_); if (!attributeAnimation->SaveXML(elem)) return false; elem.SetAttribute("wrapmode", wrapModeNames[i->second_->GetWrapMode()]); elem.SetFloat("speed", i->second_->GetSpeed()); } return true; } bool Animatable::SaveJSON(JSONValue& dest) const { if (!Serializable::SaveJSON(dest)) return false; // Object animation without name if (objectAnimation_ && objectAnimation_->GetName().Empty()) { JSONValue objectAnimationValue; if (!objectAnimation_->SaveJSON(objectAnimationValue)) return false; dest.Set("objectanimation", objectAnimationValue); } JSONValue attributeAnimationValue; for (HashMap >::ConstIterator i = attributeAnimationInfos_.Begin(); i != attributeAnimationInfos_.End(); ++i) { ValueAnimation* attributeAnimation = i->second_->GetAnimation(); if (attributeAnimation->GetOwner()) continue; const AttributeInfo& attr = i->second_->GetAttributeInfo(); JSONValue attributeValue; attributeValue.Set("name", attr.name_); if (!attributeAnimation->SaveJSON(attributeValue)) return false; attributeValue.Set("wrapmode", wrapModeNames[i->second_->GetWrapMode()]); attributeValue.Set("speed", (float) i->second_->GetSpeed()); attributeAnimationValue.Set(attr.name_, attributeValue); } return true; } void Animatable::SetAnimationEnabled(bool enable) { if (objectAnimation_) { // In object animation there may be targets in hierarchy. Set same enable/disable state in all HashSet targets; const HashMap >& infos = objectAnimation_->GetAttributeAnimationInfos(); for (HashMap >::ConstIterator i = infos.Begin(); i != infos.End(); ++i) { String outName; Animatable* target = FindAttributeAnimationTarget(i->first_, outName); if (target && target != this) targets.Insert(target); } for (HashSet::Iterator i = targets.Begin(); i != targets.End(); ++i) (*i)->animationEnabled_ = enable; } animationEnabled_ = enable; } void Animatable::SetAnimationTime(float time) { if (objectAnimation_) { // In object animation there may be targets in hierarchy. Set same time in all const HashMap >& infos = objectAnimation_->GetAttributeAnimationInfos(); for (HashMap >::ConstIterator i = infos.Begin(); i != infos.End(); ++i) { String outName; Animatable* target = FindAttributeAnimationTarget(i->first_, outName); if (target) target->SetAttributeAnimationTime(outName, time); } } else { for (HashMap >::ConstIterator i = attributeAnimationInfos_.Begin(); i != attributeAnimationInfos_.End(); ++i) i->second_->SetTime(time); } } void Animatable::SetObjectAnimation(ObjectAnimation* objectAnimation) { if (objectAnimation == objectAnimation_) return; if (objectAnimation_) { OnObjectAnimationRemoved(objectAnimation_); UnsubscribeFromEvent(objectAnimation_, E_ATTRIBUTEANIMATIONADDED); UnsubscribeFromEvent(objectAnimation_, E_ATTRIBUTEANIMATIONREMOVED); } objectAnimation_ = objectAnimation; if (objectAnimation_) { OnObjectAnimationAdded(objectAnimation_); SubscribeToEvent(objectAnimation_, E_ATTRIBUTEANIMATIONADDED, ATOMIC_HANDLER(Animatable, HandleAttributeAnimationAdded)); SubscribeToEvent(objectAnimation_, E_ATTRIBUTEANIMATIONREMOVED, ATOMIC_HANDLER(Animatable, HandleAttributeAnimationRemoved)); } } void Animatable::SetAttributeAnimation(const String& name, ValueAnimation* attributeAnimation, WrapMode wrapMode, float speed) { AttributeAnimationInfo* info = GetAttributeAnimationInfo(name); if (attributeAnimation) { if (info && attributeAnimation == info->GetAnimation()) { info->SetWrapMode(wrapMode); info->SetSpeed(speed); return; } // Get attribute info const AttributeInfo* attributeInfo = 0; if (info) attributeInfo = &info->GetAttributeInfo(); else { const Vector* attributes = GetAttributes(); if (!attributes) { ATOMIC_LOGERROR(GetTypeName() + " has no attributes"); return; } for (Vector::ConstIterator i = attributes->Begin(); i != attributes->End(); ++i) { if (name == (*i).name_) { attributeInfo = &(*i); break; } } } if (!attributeInfo) { ATOMIC_LOGERROR("Invalid name: " + name); return; } // Check value type is same with attribute type if (attributeAnimation->GetValueType() != attributeInfo->type_) { ATOMIC_LOGERROR("Invalid value type"); return; } // Add network attribute to set if (attributeInfo->mode_ & AM_NET) animatedNetworkAttributes_.Insert(attributeInfo); attributeAnimationInfos_[name] = new AttributeAnimationInfo(this, *attributeInfo, attributeAnimation, wrapMode, speed); if (!info) OnAttributeAnimationAdded(); } else { if (!info) return; // Remove network attribute from set if (info->GetAttributeInfo().mode_ & AM_NET) animatedNetworkAttributes_.Erase(&info->GetAttributeInfo()); attributeAnimationInfos_.Erase(name); OnAttributeAnimationRemoved(); } } void Animatable::SetAttributeAnimationWrapMode(const String& name, WrapMode wrapMode) { AttributeAnimationInfo* info = GetAttributeAnimationInfo(name); if (info) info->SetWrapMode(wrapMode); } void Animatable::SetAttributeAnimationSpeed(const String& name, float speed) { AttributeAnimationInfo* info = GetAttributeAnimationInfo(name); if (info) info->SetSpeed(speed); } void Animatable::SetAttributeAnimationTime(const String& name, float time) { AttributeAnimationInfo* info = GetAttributeAnimationInfo(name); if (info) info->SetTime(time); } void Animatable::RemoveObjectAnimation() { SetObjectAnimation(0); } void Animatable::RemoveAttributeAnimation(const String& name) { SetAttributeAnimation(name, 0); } ObjectAnimation* Animatable::GetObjectAnimation() const { return objectAnimation_; } ValueAnimation* Animatable::GetAttributeAnimation(const String& name) const { const AttributeAnimationInfo* info = GetAttributeAnimationInfo(name); return info ? info->GetAnimation() : 0; } WrapMode Animatable::GetAttributeAnimationWrapMode(const String& name) const { const AttributeAnimationInfo* info = GetAttributeAnimationInfo(name); return info ? info->GetWrapMode() : WM_LOOP; } float Animatable::GetAttributeAnimationSpeed(const String& name) const { const AttributeAnimationInfo* info = GetAttributeAnimationInfo(name); return info ? info->GetSpeed() : 1.0f; } float Animatable::GetAttributeAnimationTime(const String& name) const { const AttributeAnimationInfo* info = GetAttributeAnimationInfo(name); return info ? info->GetTime() : 0.0f; } void Animatable::SetObjectAnimationAttr(const ResourceRef& value) { if (!value.name_.Empty()) { ResourceCache* cache = GetSubsystem(); SetObjectAnimation(cache->GetResource(value.name_)); } } ResourceRef Animatable::GetObjectAnimationAttr() const { return GetResourceRef(objectAnimation_, ObjectAnimation::GetTypeStatic()); } Animatable* Animatable::FindAttributeAnimationTarget(const String& name, String& outName) { // Base implementation only handles self outName = name; return this; } void Animatable::SetObjectAttributeAnimation(const String& name, ValueAnimation* attributeAnimation, WrapMode wrapMode, float speed) { String outName; Animatable* target = FindAttributeAnimationTarget(name, outName); if (target) target->SetAttributeAnimation(outName, attributeAnimation, wrapMode, speed); } void Animatable::OnObjectAnimationAdded(ObjectAnimation* objectAnimation) { if (!objectAnimation) return; // Set all attribute animations from the object animation const HashMap >& attributeAnimationInfos = objectAnimation->GetAttributeAnimationInfos(); for (HashMap >::ConstIterator i = attributeAnimationInfos.Begin(); i != attributeAnimationInfos.End(); ++i) { const String& name = i->first_; ValueAnimationInfo* info = i->second_; SetObjectAttributeAnimation(name, info->GetAnimation(), info->GetWrapMode(), info->GetSpeed()); } } void Animatable::OnObjectAnimationRemoved(ObjectAnimation* objectAnimation) { if (!objectAnimation) return; // Just remove all attribute animations listed by the object animation const HashMap >& infos = objectAnimation->GetAttributeAnimationInfos(); for (HashMap >::ConstIterator i = infos.Begin(); i != infos.End(); ++i) SetObjectAttributeAnimation(i->first_, 0, WM_LOOP, 1.0f); } void Animatable::UpdateAttributeAnimations(float timeStep) { if (!animationEnabled_) return; // Keep weak pointer to self to check for destruction caused by event handling WeakPtr self(this); Vector finishedNames; for (HashMap >::ConstIterator i = attributeAnimationInfos_.Begin(); i != attributeAnimationInfos_.End(); ++i) { bool finished = i->second_->Update(timeStep); // If self deleted as a result of an event sent during animation playback, nothing more to do if (self.Expired()) return; if (finished) finishedNames.Push(i->second_->GetAttributeInfo().name_); } for (unsigned i = 0; i < finishedNames.Size(); ++i) SetAttributeAnimation(finishedNames[i], 0); } bool Animatable::IsAnimatedNetworkAttribute(const AttributeInfo& attrInfo) const { return animatedNetworkAttributes_.Find(&attrInfo) != animatedNetworkAttributes_.End(); } AttributeAnimationInfo* Animatable::GetAttributeAnimationInfo(const String& name) const { HashMap >::ConstIterator i = attributeAnimationInfos_.Find(name); if (i != attributeAnimationInfos_.End()) return i->second_; return 0; } void Animatable::HandleAttributeAnimationAdded(StringHash eventType, VariantMap& eventData) { if (!objectAnimation_) return; using namespace AttributeAnimationAdded; const String& name = eventData[P_ATTRIBUTEANIMATIONNAME].GetString(); ValueAnimationInfo* info = objectAnimation_->GetAttributeAnimationInfo(name); if (!info) return; SetObjectAttributeAnimation(name, info->GetAnimation(), info->GetWrapMode(), info->GetSpeed()); } void Animatable::HandleAttributeAnimationRemoved(StringHash eventType, VariantMap& eventData) { if (!objectAnimation_) return; using namespace AttributeAnimationRemoved; const String& name = eventData[P_ATTRIBUTEANIMATIONNAME].GetString(); SetObjectAttributeAnimation(name, 0, WM_LOOP, 1.0f); } }