// // Copyright (c) 2014-2017, THUNDERBEAST GAMES LLC All rights reserved // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Core/Variant.h" #include "../Graphics/RenderPath.h" namespace Atomic { /// Wrapper around RenderPathCommand as that is setup as a struct and usage a significant delta in order to change to RefCounted class ATOMIC_API ScriptRenderPathCommand : public RefCounted { ATOMIC_REFCOUNTED(ScriptRenderPathCommand) public: /// Construct. ScriptRenderPathCommand() { } virtual ~ScriptRenderPathCommand() { } /// Set a shader parameter. void SetShaderParameter(const String& name, const Variant& value) { renderPathCommand_.SetShaderParameter(name, value); } /// Gets tag associated with command const String& GetTag() const { return renderPathCommand_.tag_; } RenderPathCommand renderPathCommand_; }; }