// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include #include #include #include "../IO/Log.h" #include "UI.h" #include "UIEvents.h" #include "UIDockWindow.h" using namespace tb; namespace Atomic { /// UIDockWindow is the host for UI content which has been transferred from the main window. UIDockWindow::UIDockWindow(Context* context, bool createWidget, const String& title, UIWidget *contentptr, int minwidth, int minheight ) : UIWindow(context, false) { if (createWidget) { tb:TBWidget *contents = contentptr->GetInternalWidget(); widget_ = new TBDockWindow( title.CString(), contents, minwidth, minheight ); widget_->SetDelegate(this); GetSubsystem()->WrapWidget(this, widget_); } } UIDockWindow::~UIDockWindow() { } /// ID of the redock widget. If specified, pressing the dock button, will move the content there. void UIDockWindow::SetDockOrigin( String dockid ) { if (!widget_) return; ((TBDockWindow*)widget_)->SetDockOrigin(TBIDC(dockid.CString())); } /// This returns a pointer to the docked content. UIWidget *UIDockWindow::GetDockContent() { if (!widget_) return NULL; TBWidget* content = ((TBDockWindow*)widget_)->GetDockContent(); if (!content) return 0; UI* ui = GetSubsystem(); return ui->WrapWidget(content); } /// Returns if the UIDockWindow contains docked content. bool UIDockWindow::HasDockContent() { if (!widget_) return false; return ((TBDockWindow*)widget_)->HasDockContent(); } /// Transfers the dock content to the target widget void UIDockWindow::Dock( UIWidget *target ) { if (!widget_) return; if (!target) return; ((TBDockWindow*)widget_)->Dock( target->GetInternalWidget() ); } /// Show the UIDockWindow, and optional position void UIDockWindow::Show( UIWidget *host, int xpos, int ypos ) { if (!widget_) return; if (!host) return; ((TBDockWindow*)widget_)->Show( host->GetInternalWidget(), xpos, ypos ); } bool UIDockWindow::OnEvent(const tb::TBWidgetEvent &ev) { return UIWidget::OnEvent(ev); } void UIDockWindow::SetAxis(UI_AXIS axis) { if (!widget_) return; widget_->SetAxis((AXIS) axis); } }