// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include #include #include #include "UI.h" #include "UIEvents.h" #include "UIWidget.h" #include "UILayout.h" using namespace tb; namespace Atomic { UILayoutParams::UILayoutParams(Context* context) : Object(context) { } UILayoutParams::~UILayoutParams() { } UILayout::UILayout(Context* context, UI_AXIS axis, bool createWidget) : UIWidget(context, false) { if (createWidget) { widget_ = new TBLayout(); widget_->SetDelegate(this); widget_->SetGravity(WIDGET_GRAVITY_ALL); widget_->SetAxis((AXIS) axis); GetSubsystem()->WrapWidget(this, widget_); } } UILayout::~UILayout() { } void UILayout::SetSpacing(int spacing) { if (!widget_) return; ((tb::TBLayout*)widget_)->SetSpacing(spacing); } void UILayout::SetLayoutPosition(UI_LAYOUT_POSITION position) { if (!widget_) return; ((tb::TBLayout*)widget_)->SetLayoutPosition( (LAYOUT_POSITION) position); } void UILayout::SetLayoutDistributionPosition(UI_LAYOUT_DISTRIBUTION_POSITION distribution_pos) { if (!widget_) return; ((tb::TBLayout*)widget_)->SetLayoutDistributionPosition( (LAYOUT_DISTRIBUTION_POSITION) distribution_pos); } void UILayout::SetLayoutSize(UI_LAYOUT_SIZE size) { if (!widget_) return; ((tb::TBLayout*)widget_)->SetLayoutSize((LAYOUT_SIZE) size); } void UILayout::SetAxis(UI_AXIS axis) { if (!widget_) return; ((tb::TBLayout*)widget_)->SetAxis((AXIS) axis); } void UILayout::SetLayoutDistribution(UI_LAYOUT_DISTRIBUTION distribution) { if (!widget_) return; ((tb::TBLayout*)widget_)->SetLayoutDistribution((LAYOUT_DISTRIBUTION) distribution); } bool UILayout::OnEvent(const tb::TBWidgetEvent &ev) { return UIWidget::OnEvent(ev); } /// one step to configure the main 5 fields in a UILayout void UILayout::SetLayoutConfig ( const String &settings ) { if (!widget_) return; ((tb::TBLayout*)widget_)->SetLayoutConfig(settings.CString()); } }